Volume_Light : Atmospheric

Constructor

volume_light ...

Properties

<Volume_Light>.Fog_Color                     Color    default: (color 255 255 255)  -- animatable

<Volume_Light>.attenuation_color             Color    default: (color 0 0 255)      -- animatable

<Volume_Light>.Exponential                   Integer  default: 0

Exponential = 0 - off; 1 - on

<Volume_Light>.Density                       Float    default: 5.0    -- animatable

<Volume_Light>.Max_Light                     Float    default: 90.0   -- animatable

<Volume_Light>.Min_Light                     Float    default: 0.0    -- animatable

<Volume_Light>.Use_Attenuation_Color         Integer  default: 0

Use_Attenuation_Color = 0 - off; 1 - on

<Volume_Light>.Attenuation_Color_Multiplier  Float    default: 2.0    -- animatable

<Volume_Light>.Filter_Shadows                Integer  default: 3

Filter_Shadows = 0 - Low; 1 - Medium; 2 - High; 3 - Use Light Smp Range

<Volume_Light>.Samples                       Integer  default: 20

<Volume_Light>.Auto_Sample                   Integer  default: 1

Auto_Sample = 0 - off; 1 - on

<Volume_Light>.Atten_Start                   Float    default: 100.0  -- animatable

<Volume_Light>.Atten_End                     Float    default: 100.0  -- animatable

<Volume_Light>.Noise_On                      Integer  default: 0

Noise_On = 0 - off; 1 - on

<Volume_Light>.Noise_Amount                  Float    default: 0.0    -- animatable

<Volume_Light>.Link_To_Light                 Integer  default: 0

Link_To_Light = 0 - off; 1 - on

<Volume_Light>.Noise_Type                    Integer  default: 0

Noise_Type = 0 - Regular; 1 - Fractal; 2 - Turbulence

<Volume_Light>.invert                        Integer  default: 0

invert = 0 - off; 1 - on

<Volume_Light>.High_Threshold                Float    default: 1.0    -- animatable

<Volume_Light>.Low_Threshold                 Float    default: 0.0    -- animatable

<Volume_Light>.Uniformity                    Float    default: 0.0    -- animatable

<Volume_Light>.Levels                        Float    default: 3.0    -- animatable

<Volume_Light>.size                          Float    default: 20.0   -- animatable

<Volume_Light>.phase                         Float    default: 0.0    -- animatable

<Volume_Light>.Wind_Strength                 Float    default: 0.0

<Volume_Light>.Wind_Direction                Integer  default: 0

Wind_Direction = 0 - Front; 1 - Back; 2 - Left; 3 - Right; 4 - Top; 5 - Bottom

See also