UVGenClass : Material

Properties

<textureMap.coordinates>.mappingType   Integer  default: 0

mappingType = 0 - Texture; 1 - Environment

If the Coordinates rollout for the textureMap is displayed in Material Editor and this property's value is changed, the Texture/Environ radiobutton and Mapping dropdown displays are not updated to reflect the change.

<textureMap.coordinates>.mapping       Integer  default: varies

If mapping type is Texture mapping (mappingType = 0), the default value for this property is 0. mapping = 0 û Explicit Map Channel; 1 û Vertex Color Channel; 2 û Planar from Object XYZ; 3 û Planar from World XYZ

If mapping type is Environment mapping (mappingType = 1), the default value for this property is 4. mapping = 0 - Spherical; 1 - Cylindrical; 2 - Shrink-Wrap; 3 û Screen

The mapping source for Texture and Environment mapping types are internally stored in separate variables, and the mapping source set for a mapping type is retained if you change the mapping source for the other mapping type.

<textureMap.coordinates>.mapChannel    Integer  default: 1

The UV coordinate map channel.

<textureMap.coordinates>.U_Offset      Float    default: 0.0  -- animatable

<textureMap.coordinates>.V_Offset      Float    default: 0.0  -- animatable

Offset mapping coordinates along the surface's local U axis or V axis. That is, at 0.0 (the default), the map begins at the U or V origin. Increasing an Offset value moves the map forward along that axis, and decreasing it moves it backward.

<textureMap.coordinates>.U_Tiling      Float    default: 1.0  -- animatable

<textureMap.coordinates>.V_Tiling      Float    default: 1.0  -- animatable

The tiling of UV mapping coordinates; that is, the number of times a mapped material's map is repeated in the surface's local U axis or V axis.

<textureMap.coordinates>.U_Angle       Float    default: 0.0  -- animatable, angle

Rotates the map about the U-axis (in degrees).

<textureMap.coordinates>.V_Angle       Float    default: 0.0  -- animatable, angle

Rotates the map about the V-axis (in degrees).

<textureMap.coordinates>.W_Angle       Float    default: 0.0  -- animatable, angle

Rotates the map about the W-axis (in degrees).

<textureMap.coordinates>.Blur          Float    default: 1.0  -- animatable

Affects the sharpness or blurriness of the map based on its distance from the view. The farther away the map is, the greater the blurring. The Blur value blurs maps in world space.

<textureMap.coordinates>.Blur_Offset   Float    default: 0.0  -- animatable

Affects the sharpness or blurriness of the map without regard to its distance from the view. Blur Offset blurs the image itself in object space. Use this option when you want to soften or defocus the details in a map to achieve the effect of a blurred image.

<textureMap.coordinates>.Phase         Float    default: 0.0  -- animatable

The speed of the animation of the noise function.

<textureMap.coordinates>.Noise_Amount  Float    default: 1.0  -- animatable

The strength of the fractal function, expressed as a percentage. If the amount is 0 there is no noise. If the amount is 100 the map becomes pure noise.

<textureMap.coordinates>.Noise_Levels  Integer  default: 1    -- animatable

The number of times the function is applied. The effect of the level is dependent on the Amount value. The stronger the amount, the greater the effect of increasing the Levels value.

<textureMap.coordinates>.Noise_Size    Float    default: 1.0  -- animatable

The scale of the noise function relative to geometry. At very small values, the noise effect becomes white noise. At large values, the scale can exceed the scale of the geometry, in which case it has little or no effect.

Notes

The following properties are not accessible by MAXScript in 3ds max 4: Show Map on Back, Mirror, and Tile checkboxes and UV/VW/WU radiobuttons in the Coordinates rollout, and Animate and On checkboxes in the Noise rollout.

See also