Constructor
uDeflector ...
Note: This class is not available in 3D Studio VIZ.
Properties
<UDeflector>.bounce Float default: 1.0 -- animatable
The speed with which particles bounce off the deflector. At 1.0, the particles bounce at the same speed as they approach. At 0, they don't deflect at all.
<UDeflector>.bouncevar Float default: 0.0 -- animatable
The amount by which each particle can vary from the Bounce setting.
<UDeflector>.chaos Float default: 0.0 -- animatable
The amount of variation from the perfect angle of reflection (found when Chaos is set to 0.0). 100% induces a variation in reflection angle of up to 90 degrees.
<UDeflector>.Friction Float default: 0.0 -- animatable, percentage
Determines the amount of tangential "stick" at the surface as particles bounce off the deflector.
<UDeflector>.inheritVelocity Float default: 1.0 -- animatable; alias: velocity_inheritance
When greater than 0, the motion of the deflector affects particles as well as the other settings. For example, to animate the SDeflector passing through a passive array of particles, increase this value to affect the particles.
<UDeflector>.radius Float default: 0.0 -- animatable; alias: icon_size
The size of the Udeflector icon.
Notes
There is no way to set the Deflector object using MAXScript in 3ds max 4.
Associated Methods
bindSpaceWarp <particlesys_node> <uDeflector_node>
Associated Binding Modifier
UDeflectorMod
This modifier is automatically created by the bindSpaceWarp() method, and is not otherwise creatable by MAXScript. There are no properties associated with this binding modifier.
See also
Node Common Properties, Operators, and Methods