UDeflector : SpacewarpObject

Constructor

uDeflector ...

Note: This class is not available in 3D Studio VIZ.

Properties

<UDeflector>.bounce                Float  default: 1.0  -- animatable

The speed with which particles bounce off the deflector. At 1.0, the particles bounce at the same speed as they approach. At 0, they don't deflect at all.

<UDeflector>.bouncevar        Float  default: 0.0  -- animatable

The amount by which each particle can vary from the Bounce setting.

<UDeflector>.chaos                 Float  default: 0.0  -- animatable

The amount of variation from the perfect angle of reflection (found when Chaos is set to 0.0). 100% induces a variation in reflection angle of up to 90 degrees.

<UDeflector>.Friction              Float  default: 0.0  -- animatable, percentage

Determines the amount of tangential "stick" at the surface as particles bounce off the deflector.

<UDeflector>.inheritVelocity       Float  default: 1.0  -- animatable; alias: velocity_inheritance

When greater than 0, the motion of the deflector affects particles as well as the other settings. For example, to animate the SDeflector passing through a passive array of particles, increase this value to affect the particles.

<UDeflector>.radius        Float  default: 0.0  -- animatable; alias: icon_size

The size of the Udeflector icon.

Notes

There is no way to set the Deflector object using MAXScript in 3ds max 4.

Associated Methods

bindSpaceWarp <particlesys_node> <uDeflector_node>

Associated Binding Modifier

UDeflectorMod

This modifier is automatically created by the bindSpaceWarp() method, and is not otherwise creatable by MAXScript. There are no properties associated with this binding modifier.

See also