Torus : GeometryClass

Constructor

torus ..

Properties

<Torus>.segs          Integer  default: 24    -- animatable, alias: segments

The number of radial divisions around the torus. By reducing this number, you can create polygonal rings instead of circular ones.

<Torus>.radius1       Float    default: 25.0  -- animatable, alias: Radius_1

The distance from the center of the torus to the center of the cross-sectional circle. This is the radius of the torus ring.

<Torus>.radius2       Float    default: 10.0  -- animatable, alias: Radius_2

The radius of the cross-sectional circle.

<Torus>.tubeRotation  Float    default: 0.0   -- animatable, angle

The degree of rotation. Vertices are uniformly rotated about the circle running through the center of the torus ring. Positive and negative values for this setting "roll" the vertices in either direction over the surface of the torus.

<Torus>.tubeTwist     Float    default: 0.0   -- animatable, angle, alias: Twist

The degree of twist. Cross sections are progressively rotated about the circle running through the center of the torus. Beginning with twist, each successive cross section is rotated until the last one has the number of degrees specified.

<Torus>.sides         Integer  default: 12    -- animatable

The number of sides on the cross-sectional circle of the torus. By reducing this number, you can create prism-like cross sections instead of circular ones.

<Torus>.smooth        Integer  default: 0     -- animatable

Select the level of smoothing:

0- None (Turns off smoothing entirely, producing prism-like facets on the torus.)

1- Sides (Smoothes the edges between adjacent segments, producing smooth bands running around the torus.)

2- All (Produces complete smoothing on all surfaces of the torus.)

3- Segments (Smoothes each segment individually, producing ring-like segments along the torus.)

<Torus>.slice         Boolean  default: falseùanimatable

When on, creates a portion of a sliced torus rather than the entire 360 degrees.

<Torus>.sliceFrom     Float    default: 0.0   -- animatable, angle, alias: Slice_From

The angle where the torus slice begins.

<Torus>.sliceTo       Float    default: 0.0   -- animatable, angle, alias: Slice_To

The angle where the torus slice ends.

<Torus>.mapCoords     Boolean  default: false

When on, sets up required coordinates for applying mapped materials to the torus.

See also