TopBottom : Material

Constructor

topBottom ...

topBottomMat ...

Properties

<TopBottom>.topMaterial     Material  default: Standard  -- alias: Top______Standard

The top material.

<TopBottom>.bottomMaterial  Material  default: Standard  -- alias: Bottom______Standard

The bottom material.

<TopBottom>.map1Enabled     Boolean   default: true      -- alias: Map_1_Enable

Turns on/off the use of the top material in the topbottom material.

<TopBottom>.map2Enabled     Boolean   default: true      -- alias: Map_2_Enable

Turns on/off the use of the bottom material in the topbottom material.

<TopBottom>.blend           Float     default: 0.0       -- animatable

Blends the edge between the top and bottom sub-materials. This is a percentage that can range from 0 to 100. At 0, there is a sharp line between the top and bottom sub-materials. At 100, the top and bottom sub-materials tint each other.

<TopBottom>.position        Float     default: 50.0      -- animatable

Determines where the division between the two materials lies on an object. This is a percentage that can range from 0 to 100. 0 is at the bottom of the object, and displays only the top material. 100 is at the top of the object, and displays only the bottom material.

<TopBottom>.coordinates     Integer   default: 0

Choose how the software determines the boundary between top and bottom:

0- World (Faces point up or down according to the scene's world coordinates. When you rotate the object, the boundary between top and bottom faces remains in place.)

1- Local (Faces point up or down according to the object's local coordinates. When you rotate the object, the material rotates with it.)

See also