Constructor
topBottom ...
topBottomMat ...
Properties
<TopBottom>.topMaterial Material default: Standard -- alias: Top______Standard
The top material.
<TopBottom>.bottomMaterial Material default: Standard -- alias: Bottom______Standard
The bottom material.
<TopBottom>.map1Enabled Boolean default: true -- alias: Map_1_Enable
Turns on/off the use of the top material in the topbottom material.
<TopBottom>.map2Enabled Boolean default: true -- alias: Map_2_Enable
Turns on/off the use of the bottom material in the topbottom material.
<TopBottom>.blend Float default: 0.0 -- animatable
Blends the edge between the top and bottom sub-materials. This is a percentage that can range from 0 to 100. At 0, there is a sharp line between the top and bottom sub-materials. At 100, the top and bottom sub-materials tint each other.
<TopBottom>.position Float default: 50.0 -- animatable
Determines where the division between the two materials lies on an object. This is a percentage that can range from 0 to 100. 0 is at the bottom of the object, and displays only the top material. 100 is at the top of the object, and displays only the bottom material.
<TopBottom>.coordinates Integer default: 0
Choose how the software determines the boundary between top and bottom:
0- World (Faces point up or down according to the scene's world coordinates. When you rotate the object, the boundary between top and bottom faces remains in place.)
1- Local (Faces point up or down according to the object's local coordinates. When you rotate the object, the material rotates with it.)
See also
Material Common Properties, Operators, and Methods