TexOutputClass : Material

Properties

<texturemap.output>.Output_Amount   Float  default: 1.0  -- animatable

The amount of the map being mixed into a composite material. Affects the saturation and alpha value of the map.

<texturemap.output>.RGB_Offset      Float  default: 0.0  -- animatable

This value is added to the RGB values of the map colors, which affects the tonal value of the colors. Eventually the map becomes white and self-illuminated. Lowering the value decreases the tonal value towards black.

<texturemap.output>.RGB_Level       Float  default: 1.0  -- animatable

The RGB values of the map colors are multiplied by this value, which affects the saturation of the color. Eventually the map becomes fully saturated and self-illuminated. Lowering the value decreases the saturation and makes the map colors grayer.

<texturemap.output>.Bump_Amount     Float  default: 1.0  -- animatable

Adjusts the amount of bumpiness. This value has an effect only when the map is used as a bump map.

<texturemap.output>.Mono_Color_Map  subAnim

The Mono_Color_Map SubAnim contains the monochrome color mapping curve. You cannot create this curve in MAXScript, or access this curve unless you first turn on the Enable Color Map checkbox in the user interface.

<texturemap.output>.RGB_Color_Map   subAnim

The RGB_Color_Map SubAnim contains the RGB color mapping curves. You cannot create these curves in MAXScript, or access the curves unless you first turn on the Enable Color Map checkbox and select the RGB radiobutton in the user interface.

<texturemap.output.Mono_Color_Map>.curve_1  SubAnim

The curve_1 SubAnim contains the monochrome color mapping curve points. You cannot create or access these points unless the point is animated. If a point is animated, you can access the point position using the .Point_X property of curve_1, where X in the point number.

<texturemap.output.RGB_Color_Map>.curve_1  SubAnim

<texturemap.output.RGB_Color_Map>.curve_2  SubAnim

<texturemap.output.RGB_Color_Map>.curve_3  SubAnim

The curve_1, curve_2, and curve_3 SubAnims contains the R, G, and B color mapping curve, respectively. You cannot create or access points in these curves unless the point is animated. If a point is animated, you can access the point position using the .Point_X property of the curve, where X in the point number.

Notes

The following properties are not accessible by MAXScript in 3ds max 4: Invert, Clamp, Alpha from RGB Intensity, and Enable Color Map checkboxes, and the RGB/Mono radio-button.

See also