TargetDirectionalLight : Light

Constructor

targetDirectionalLight ...

Properties

<TargetDirectionallight>.aspect       Float     default: 1.0   -- animatable, alias: Aspect_Ratio

The aspect ratio for the rectangular light beam.

<TargetDirectionallight>.falloff      Float     default: 45.0  -- animatable

The angle of a light's falloff. The Falloff value is measured in degrees.

<TargetDirectionallight>.showCone     Boolean   default: false

Turns display of the cone on or off.

<TargetDirectionallight>.hotspot      Float     default: 43.0  -- animatable

The angle of a light's cone. The Hotspot value is measured in degrees.

<TargetDirectionallight>.overShoot    Boolean   default: false

When on, the light casts light in all directions. However, projections and shadows occur only within its falloff cone.

<TargetDirectionallight>.coneShape    Integer   default: 1     -- alias: lightShape

The shape of the falloff and hotspot areas:

1- Circle

2- Rectangle

Notes

In MAXScript, you must explicitly construct a target for those objects that need one. For example:

c = TargetDirectionallight pos:[x,y,z] target:(targetObject pos:[xt, yt, zt])

See also