Squeeze : Modifier

Constructor

squeeze ...

Properties

<Squeeze>.Bulge_Amount           Float    default: 0.0     -- animatable

The magnitude of the bulging effect. Higher values effectively elongate the object and cause the ends to curve outward.

<Squeeze>.Bulge_Curviture        Float    default: 2.0     -- animatable

The degree of curvature on the bulging ends. You can use this to control whether the bulge is smooth or pointy.

<Squeeze>.Squeeze_Amount         Float    default: 0.0     -- animatable

The magnitude of the squeezing action. Values larger than zero tend to constrict the "waist" of the object, and values less than zero tend to bulge the waistline out, as if the object had been stepped on.

<Squeeze>.Squeeze_Curvature      Float    default: 2.0     -- animatable

The degree of curvature into the squeeze. Low values cause a sharp squeezing effect, while high values create a gradual, less pronounced squeeze.

<Squeeze>.Limit_Squeeze_Effects  Integer  default: 0

When on, limits the extent of the squeeze effect as defined by the Lower and Upper Limit settings.

0- Off

1- On

<Squeeze>.Squeeze_Lower_Limit    Float    default: -50.0   -- animatable

The limit of the squeeze effect in the positive direction along the Z axis.

<Squeeze>.Squeeze_Upper_Limit    Float    default: 50.0    -- animatable

The limit of the squeeze effect in the negative direction along the Z axis.

<Squeeze>.Bias                   Float    default: 0.0     -- animatable, percentage

The relative amounts of bulge and squeeze while retaining a constant object volume.

<Squeeze>.Volume                 Float    default: 100.0   -- animatable, percentage

Increases or decreases the effects of both Squeeze and Bulge in parallel.

<Squeeze>.center                 Point3   default: [0,0,0] -- animatable

At this sub-object level, you can translate and animate the center, altering the Squeeze gizmo's shape, and thus the shape of the squeezed object.

<Squeeze>.gizmo                  SubAnim

At this sub-object level, you can transform and animate the gizmo like any other object, altering the effect of the Squeeze modifier. Translating the gizmo translates its center an equal distance. Rotating and scaling the gizmo takes place with respect to its center.

<Squeeze.Gizmo>.position  Point3  default: [0,0,0]        -- animatable

The position of the squeeze gizmo.

<Squeeze.Gizmo>.rotation  Quat    default: (quat 0 0 0 1) -- animatable

The rotation of the squeeze gizmo.

<Squeeze.Gizmo>.scale     Point3  default: [1,1,1]        -- animatable

The scale of the squeeze gizmo.

See also