SpacePatchDeform : SpacewarpModifier

Constructor

SpacePatchDeform ...

Properties

<SpacePatchDeform>.U_Percent              Float    default: 50.0  -- animatable, percentage

Moves the object along the U (horizontal) axis of the gizmo patch, based on a percentage of the U distance. This defaults to a setting of 50 percent, which places the object at the center of the gizmo patch. A setting of 0 percent places the object at the left edge of the gizmo patch, as seen from the viewport where the patch was created.

<SpacePatchDeform>.U_Stretch              Float    default: 1.0   -- animatable

Scales the object along the U (horizontal) axis of the gizmo patch.

<SpacePatchDeform>.V_Percent              Float    default: 50.0  -- animatable, percentage

Moves the object along the V (vertical) axis of the gizmo patch, based on a percentage of the V distance. A setting of 0 percent places the object at the bottom of the gizmo patch.

<SpacePatchDeform>.V_Stretch              Float    default: 1.0   -- animatable

Scales the object along the V (vertical) axis of the gizmo patch.

<SpacePatchDeform>.rotation               Float    default: 0.0   -- animatable, angle

Rotates the modified object with respect to the gizmo patch.

<SpacePatchDeform>.Plane_to_Patch_Deform  Integer  default: 0

Choose a two-axis plane of the object to make parallel with the XY plane of the gizmo patch:

0- XY

1- YZ

2- ZX

<SpacePatchDeform>.Flip_deformation_axis  Integer  default: 0

When on, reverses the gizmo direction:

0- Off

1- On

Notes

There is no way to specify the patch to deform to using MAXScript in 3ds max 4.

See also