Constructor
snow ...
Note: This class is not available in 3D Studio VIZ.
Properties
<Snow>.viewportcount Integer default: 100
Maximum number of particles displayed in viewports at any given frame.
<Snow>.rendercount Integer default: 100
Maximum number of particles that can appear in a single frame when you render it.
<Snow>.flakesize Float default: 2.0 -- animatable, alias: Flake_Size
Size of a particle in the active units.
<Snow>.speed Float default: 10.0 -- animatable
Initial velocity of each particle as it leaves the emitter. Particles travel at this speed unless they are affected by a particle system space warp.
<Snow>.variation Float default: 2.0 -- animatable
Varies the initial speed and direction of particles. The greater the Variation, the broader the area of snowfall.
<Snow>.tumble Float default: 0.0 -- animatable
Amount of random rotation for snowflake particles. This parameter can range from 0 to 1. At 0, flakes do not rotate; at 1, they rotate the most. The axis of rotation is generated randomly for each particle.
<Snow>.tumblescale Float default: 1.0 -- animatable, alias: Tumble_Rate
Speed at which snowflakes rotate. The greater the Tumble Rate, the faster the rotation.
<Snow>.display Integer default: 0
Set how particles are displayed in viewports:
0- Flakes (star-shaped snowflakes)
1- Dots
2- Ticks
<Snow>.render Integer default: 0
Set how particles are rendered:
0- Six Point (Each particle is rendered as a six-pointed star. Each side of the star is a face to which you can assign a material.)
1- Triangle (Each particle is rendered as a triangle. Only one side of the triangle is a face to which you can assign a material.)
2- Facing (Particles are rendered as square faces whose width and height equal Flake Size. Facing particles are provided especially for use with material maps.)
<Snow>.start Time default: 0f -- alias: starttime
Number of the first frame where particles appear.
<Snow>.lifetime Time default: 30f -- alias: life
The lifetime of a particle, in number of frames.
<Snow>.birthrate Time default: 0f -- animatable, alias: Birth_Rate
The number of new particles born per frame. If this is less than or equal to the maximum sustainable rate, the particle system generates an even flow of particles. If it is greater than the maximum rate, the particle system generates particles in bursts.
<Snow>.constant Boolean default: true
When on, Birth Rate is unavailable and the birth rate used equals the maximum sustainable rate. When off, Birth Rate is available. Turning Constant off does not mean that the birth rate varies automatically; the birth rate remains constant unless you animate the Birth Rate parameter.
<Snow>.emitterwidth Float default: 25.0 -- animatable, alias: width
The width of the emitter.
<Snow>.emitterheight Float default: 25.0 -- animatable, alias: length
The height of the emitter.
<Snow>.hideemitter Boolean default: false
When on, the emitter is hidden in the viewports.
Note: The emitter is never rendered.
See also
Particle System Common Properties, Operators, and Methods
Node Common Properties, Operators, and Methods