Smoke : TextureMap

Constructor

smoke ...

Properties

<Smoke>.size        Float       default: 40.0       -- animatable

Changes the scale of the smoke "clumps."

<Smoke>.iterations  Integer     default: 5          -- animatable

Sets the number of times the fractal function is applied. The higher the value, the more detail within the smoke, but the longer the calculation time.

<Smoke>.phase       Float       default: 0.0        -- animatable

Shifts the turbulence within the smoke pattern. Animate this parameter to animate the movement of the smoke.

<Smoke>.exponent    Float       default: 1.5        -- animatable

Makes color2, representing the smoke, sharper and more wispy. As this value increases, the smoke "tendrils" become smaller within the pattern.

<Smoke>.color1      Color       default: (color 0 0 0) -- animatable, alias: Color_1

The smokeless portion of the effect.

<Smoke>.map1        TextureMap  default: undefined

The map used for the smokeless portion of the effect.

<Smoke>.map1On      Boolean     default: true       -- alias: Map1_On

Enables the associated map.

<Smoke>.color2      Color       default: (color 229.5 229.5 229.5) -- animatable, alias: Color_2

The color of the smoke.

<Smoke>.map2        TextureMap  default: undefined

The map used for the smoke.

<Smoke>.map2On      Boolean     default: true       -- alias: Map2_On

Enables the associated map.

<Smoke>.coords      StandardXYZGen                  -- alias: Coordinates

See StandardXYZGen for the StandardXYZGen properties.

See also