Skew : Modifier

Constructor

skew ...

Properties

<Skew>.amount      Float    default: 25.0     -- animatable

The angle to skew from the vertical plane.

<Skew>.direction   Float    default: 0.0      -- animatable

The direction of the skew relative to the horizontal plane.

<Skew>.axis        Integer  default: 2

The axis that will be skewed:

0- X

1- Y

2- Z

<Skew>.limit       Boolean  default: false

When on, applies limit constraints to the Skew modifier.

<Skew>.upperlimit  Float    default: 0.0      -- animatable, alias: Upper_Limit

The upper limit boundaries in world units from the skew center point, beyond which the skew no longer affects the geometry.

<Skew>.lowerlimit  Float    default: 0.0      -- animatable, alias: Lower_Limit

The lower limit boundaries in world units from the skew center point, beyond which the skew no longer affects the geometry.

<Skew>.center      Point3   default: [0,0,0]  -- animatable

At this sub-object level, you can translate and animate the center of the Skew effect.

<Skew>.gizmo       SubAnim

At this sub-object level, you can transform and animate the gizmo like any other object, altering the effect of the Skew modifier. Translating the gizmo translates its center an equal distance. Rotating and scaling the gizmo takes place with respect to its center.

<Skew.Gizmo>.position  Point3  default: [0,0,0]        -- animatable

The position of the skew gizmo.

<Skew.Gizmo>.rotation  Quat    default: (quat 0 0 0 1) -- animatable

The rotation of the skew gizmo.

<Skew.Gizmo>.scale     Point3  default: [1,1,1]        -- animatable

The scale of the skew gizmo.

See also