Point3Reactor interfaces:
Interface: reactions
.editStateMode : boolean : Read|Write
.useCurve : boolean : Read|Write
<void>reactTo <maxObject>object
<boolean>create name:<string>
name default value: "scriptCreated"}
<boolean>delete <index>index
<integer>getCount()
<void>select <index>index
<index>getSelected()
<boolean>setStateToCurrent <index>index
<boolean>setFloatState <index>index <float>state
<boolean>setVectorState <index>index <point3>state
<boolean>setRotationState <index>index <quat>state
<boolean>setValueToCurrent <index>index
<boolean>setValueAsFloat <index>index <float>value
<boolean>setValueAsVector <index>index <point3>value
<boolean>setValueAsQuat <index>index <quat>value
<boolean>setInfluence <index>index <float>influence
<boolean>setStrength <index>index <float>strength
<boolean>setFalloff <index>index <float>influence
<void>setName <index>index <string>name
<string>getName <index>index
<float>getInfluence <index>index
<float>getStrength <index>index
<float>getFalloff <index>index
<enum>getType()
getType enums: {#floatReaction|#positionalReaction|#rotationalReaction|#scaleReaction}
<fpvalue by value>getState <index>index
<fpvalue by value>getValue <index>index
Actions: