Point3_Reactor interfaces:

Point3_Reactor interfaces:

Interface: reactions

Properties

.editStateMode : boolean : Read|Write

.useCurve : boolean : Read|Write

Methods

<void>reactTo <maxObject>object

<boolean>create name:<string>

    name default value: "scriptCreated"}

<boolean>delete <index>index

<integer>getCount()

<void>select <index>index

<index>getSelected()

<boolean>setStateToCurrent <index>index

<boolean>setFloatState <index>index <float>state

<boolean>setVectorState <index>index <point3>state

<boolean>setRotationState <index>index <quat>state

<boolean>setValueToCurrent <index>index

<boolean>setValueAsFloat <index>index <float>value

<boolean>setValueAsVector <index>index <point3>value

<boolean>setValueAsQuat <index>index <quat>value

<boolean>setInfluence <index>index <float>influence

<boolean>setStrength <index>index <float>strength

<boolean>setFalloff <index>index <float>influence

<void>setName <index>index <string>name

<string>getName <index>index

<float>getInfluence <index>index

<float>getStrength <index>index

<float>getFalloff <index>index

<enum>getType()

    getType enums: {#floatReaction|#positionalReaction|#rotationalReaction|#scaleReaction}

<fpvalue by value>getState <index>index

<fpvalue by value>getValue <index>index

Actions: