PatchDeform : Modifier

Constructor

patchDeform ...

Properties

<PatchDeform>.U_Percent              Float    default: 50.0 -- animatable, percentage

Moves the object along the U (horizontal) axis of the gizmo patch, based on a percentage of the U distance. This defaults to a setting of 50 percent, which places the object at the center of the gizmo patch. A setting of 0 percent places the object at the left edge of the gizmo patch, as seen from the viewport where the patch was created.

<PatchDeform>.U_Stretch              Float    default: 1.0  -- animatable

Scales the object along the U (horizontal) axis of the gizmo patch.

<PatchDeform>.V_Percent              Float    default: 50.0 -- animatable, percentage

Moves the object along the V (vertical) axis of the gizmo patch, based on a percentage of the V distance. A setting of 0 percent places the object at the bottom of the gizmo patch.

<PatchDeform>.V_Stretch              Float    default: 1.0  -- animatable

Scales the object along the V (vertical) axis of the gizmo patch.

<PatchDeform>.rotation               Float    default: 0.0  -- animatable, angle

Rotates the modified object with respect to the gizmo patch.

<PatchDeform>.Plane_to_Patch_Deform  Integer  default: 0

Choose a two-axis plane of the object to make parallel with the XY plane of the gizmo patch:

0- XY

1- YZ

2- ZX

<PatchDeform>.Flip_deformation_axis  Integer  default: 0

When on, reverses the gizmo direction.

0- Don't flip

1- Flip

<PatchDeform>.gizmo                  SubAnim

At this sub-object level, you can transform and animate the gizmo like any other object, altering the effect of the modifier. The PatchDeform gizmo is a representation of the deforming patch object, so transforming it determines which part of the patch affects the modified object.

<PatchDeform.gizmo>.position  Point3  default: [0,0,0]        -- animatable

The position of the patchdeform gizmo.

<PatchDeform.gizmo>.rotation  Quat    default: (quat 0 0 0 1) -- animatable

The rotation of the patchdeform gizmo.

<PatchDeform.gizmo>.scale     Point3  default: [1,1,1]        -- animatable

The scale of the patchdeform gizmo.

Notes

There is no way to specify the patch to deform to using MAXScript in 3ds max 4.

See also