Optimize : Modifier

Constructor

optimize ...

Properties

<optimize>.renderLOD          Integer  default: 0

You can store two different optimization settings for the renderer, in two separate levels; L1 & L2. Set the level of display for the default scanline renderer:

0- L1

1- L2

<optimize>.viewLOD            Integer  default: 0

You can store two different optimization settings for the viewport, in two separate levels; L1 & L2. Set the level of display for the viewport:

0- L1

1- L2

<optimize>.facethreshold1     Float    default: 4.0  -- animatable, angle, alias: Face_Threshold_L1

The threshold angle used to determine which faces are collapsed. Low values produce less optimization but better approximations of the original shape. Higher values improve optimization, but are more likely to result in faces that render poorly.

<optimize>.edgethreshold1     Float    default: 1.0  -- animatable, angle, alias: Edge_Threshold_L1

Sets a different threshold angle for open edges (those that bound only one face). A low value preserves open edges. At the same time you can apply a high face threshold to get good optimization.

<optimize>.bias1              Float    default: 0.1  -- animatable, alias: Bias_L1

Helps eliminate the skinny or degenerate triangles that occur during optimization, which can cause rendering artifacts. Higher values keeps triangles from becoming degenerate. The default of 0.1 is enough to eliminate the skinniest triangles.

<optimize>.Max_Edge_Length_1  Float    default: 0.0  -- animatable

The maximum length, beyond which an edge cannot be stretched when optimized. When Max_Edge_Length_1 is 0, it has no effect. Any value greater than 0 specifies the maximum length of the edges.

<optimize>.preservemat1       Boolean  default: false

When on, prevents face collapse across material boundaries.

<optimize>.preservesmooth1    Boolean  default: false

When turned on, allows only faces that share at least one smoothing group to collapse.

<optimize>.facethreshold2     Float    default: 4.0  -- animatable, angle, alias: Face_Threshold_L2

The threshold angle used to determine which faces are collapsed. Low values produce less optimization but better approximations of the original shape. Higher values improve optimization, but are more likely to result in faces that render poorly.

<optimize>.edgethreshold2     Float    default: 1.0  -- animatable, angle, alias: Edge_Threshold_L2

Sets a different threshold angle for open edges (those that bound only one face). A low value preserves open edges. At the same time you can apply a high face threshold to get good optimization.

<optimize>.bias2              Float    default: 0.1  -- animatable, alias: Bias_L2

Helps eliminate the skinny or degenerate triangles that occur during optimization, which can cause rendering artifacts. Higher values keeps triangles from becoming degenerate. The default of 0.1 is enough to eliminate the skinniest triangles.

<optimize>.Max_Edge_Length_2  Float    default: 0.0  -- animatable

The maximum length, beyond which an edge cannot be stretched when optimized. When Max_Edge_Length_2 is 0, it has no effect. Any value greater than 0 specifies the maximum length of the edges.

<optimize>.preservemat2       Boolean  default: false

When on, prevents face collapse across material boundaries.

<optimize>.preservesmooth2    Boolean  default: false

When turned on, allows only faces that share at least one smoothing group to collapse.

<optimize>.manualUpdate    Boolean  default: false

When on, enables the Update button. When turned off, Optimize works as it does by default, updating the viewport display dynamically.

<optimize>.autoedge           Boolean  default: false

When on, turns edges on and off following optimization. Turns on any open edges. Turns off any edges between faces whose normals are within the face threshold; such edges beyond the threshold are not turned on.

Notes

The Manual Update property is not accessible to MAXScript in 3ds max 4.

See also