Assigning this material is equivalent to setting the material to "None" in the Material Editor. Setting a material to the value undefined is also equivalent to setting the material to "None" in the Material Editor. For example, if a box had a Top_Bottom material assigned, the following would set the Top sub-material to "None":
$box01.material.TopMaterial=noMaterial()
or
$box01.material.TopMaterial=undefined
Constructor
noMaterial ...
Properties
There are no additional properties for NoMaterial.
See also
Material Common Properties, Operators, and Methods