Morpher : Modifier

Constructor

Morpher ...

Note: This class is not available in 3D Studio VIZ.

Properties

<Morpher>.Use_Limits            Integer    default: 1

When on, 3ds max uses the minimum and maximum limits for all channels.

<Morpher>.Spinner_Minimum       Float      default: 0.0

The minimum limit.

<Morpher>.Spinner_Maximum       Float      default: 100.0

The maximum limit.

<Morpher>.Use_Selection         Integer    default: 0

Turn on to limit morphing to vertices selected in a modifier below the Morpher modifier in the modifier stack.

<Morpher>.Value_Increments      Integer    default: 1

<Morpher>.Autoload_of_targets   Integer    default: 0

Turn this on to allow animated targets to be updated dynamically by the Morpher modifier.

Notes

You cannot get or set the morph channel objects and percentages using MAXScript in 3ds max 4. The morpher modifier developer is planning on releasing a MAXScript extension that will provide access to the morph channel objects.

You can access the morph channel percentage controllers as subAnims of the morpher modifier once an object has been assigned to the channel. There is a one-to-one correspondence between the channel number and the subAnim number. For example, if you assign an object to channel 1, the channel 1's percentage controller is stored in subAnim 1.

See also