Mesher - superclass: GeometryClass; super-superclass:node - 8:0 - classID: #(998877, 32670)
Constructor
Mesher ...
Properties
<Mesher>.pick UndefinedClass default: undefined -- node
Click this button and then select the object to be instanced by the Mesher object. After doing so, the name of the instanced object appears on the button.
<Mesher>.renderTimeOnly BooleanClass default: false -- boolean
When on, the Mesher particles do not appear in the viewports, but only when you render the scene. Default=off.
<Mesher>.extranodes ArrayParameter default: #() -- node array
<Mesher>.time Float default: 0.0 -- float
The number of frames ahead of or behind the original particle system that the Mesher's particle system will run. Default=0.
<Mesher>.radius Float default: 10.0 -- float
<Mesher>.useCustomBounds BooleanClass default: false -- boolean; Use_Custom_Bounds
When on, Mesher replaces the dynamic bounding box derived from the particle system and modifier with a static bounding box of the user's choice.
<Mesher>.boundsMin Point3 default: [1,1,1] -- point3; BoundsA
<Mesher>.boundsMax Point3 default: [-1,-1,-1] -- point3; BoundsB
The coordinates of the opposite corners of the custom bounding box.
See also