Melt : Modifier

Constructor

melt ...

Note: This class is not available in 3D Studio VIZ.

Properties

<Melt>.Melt_Amount            Float    default: 0.0   -- animatable

The extent of the "decay," or melting effect applied to the gizmo, thus affecting the object.

<Melt>.Spread                 Float    default: 19.0  -- animatable

Specifies how much the object and melt will spread as the Amount value increases. It's basically a "bulge" along a flat plane.

<Melt>.Solidity_Preset        Integer  default: 0

The relative height of the center of the melted object. Less-solid substances like jelly tend to settle more in the center as they melt. This group provides several presets for different types of substances, as well as a Custom spinner for setting your own solidity:

0- Ice (The default Solidity setting.)

1- Glass (Uses a high Solidity setting to simulate glass.)

2- Jelly (Causes a significant drooping effect in the center.)

3- Custom (Sets any solidity between 0.2 and 30.0.)

<Melt>.Solidity_Custom_Value  Float    default: 1.0   -- animatable

Custom solidity value.

<Melt>.axis                   Integer  default: 0

The axis (local to the object) on which the melt will occur. Note that this axis is local to the Melt gizmo and not related to the selected entity.

0- Z

1- Y

2- X

<Melt>.Negative_Axis          Integer  default: 0

Normally, the melt occurs from the positive direction toward the negative along a given axis. Turn on Flip Axis to reverse this direction.

0- Don't Flip Axis

1- Flip Axis

<Melt>.center                 Point3   default: [0,0,0]

The center of the melt gizmo.

<Melt>.gizmo                  SubAnim

At this sub-object level, you can transform and animate the gizmo like any other object, altering the effect of the Melt modifier.

<Melt.gizmo>.position  Point3  default: [0,0,0]        -- animatable

The position of the gizmo. Translating the gizmo translates its center an equal distance.

<Melt.gizmo>.rotation  Quat    default: (quat 0 0 0 1) -- animatable

The rotation of the gizmo. Rotating the gizmo takes place with respect to its center.

<Melt.gizmo>.scale     Point3  default: [1,1,1]        -- animatable

The scaling of the gizmo. Scaling the gizmo takes place with respect to its center.

The following properties are defined by Melt, but are not used:

<Melt>.cut_Off__obsolete      Float    default: 0.0   -- animatable

<Melt>.Confine_To_Gizmo       Integer  default: 0

See also