Lens_Effects - Manual_Secondary

Constructor

le.addMSec <Lens_Effects>

Properties

<manual_secondary>.elementName           String      default: "Manual Secondary"  -- alias: Name

<manual_secondary>.on                    Boolean     default: true

<manual_secondary>.size                  Float       default: 50.0       -- animatable

<manual_secondary>.intensity             Float       default: 30.0       -- animatable

<manual_secondary>.plane                 Float       default: 150.0      -- animatable

<manual_secondary>.colorSource           Float       default: 20.0       -- animatable; alias: Source_Color

<manual_secondary>.sides                 Integer     default: 0

sides = 0 - Circular; 1 - Three; 2 - Four; 3 - Five; 4 - Six; 5 - Seven; 6 - Eight

<manual_secondary>.occlusion             Float       default: 100.0      -- animatable

<manual_secondary>.squeeze               Boolean     default: false

<manual_secondary>.presets               Integer     default: 0

presets selects a preset from the indexed list. presets = 0 - no preset.

<manual_secondary>.radialColor1          Color       default: (color 0 0 0) -- animatable; alias: Radial_Color_1

<manual_secondary>.radialColor2          Color       default: (color 57 34 89) -- animatable; alias: Radial_Color_2

<manual_secondary>.radialColor3          Color       default: (color 85 139 85) -- animatable; alias: Radial_Color_3

<manual_secondary>.radialColor4          Color       default: (color 190 99 10) -- animatable; alias: Radial_Color_4

<manual_secondary>.colorRadius1          Float       default: 90.0       -- animatable; alias: Radius_Color_1

<manual_secondary>.colorRadius2          Float       default: 92.0       -- animatable; alias: Radius_Color_2

<manual_secondary>.colorRadius3          Float       default: 95.0       -- animatable; alias: Radius_Color_3

<manual_secondary>.colorRadius4          Float       default: 98.0       -- animatable; alias: Radius_Color_4

<manual_secondary>.radialMtl             TextureMap  default: undefined  -- alias: Radial_Material

<manual_secondary>.useRadialMtl          Boolean     default: false      -- alias: Apply_Radial_Color_Map

<manual_secondary>.radial_falloff        SubAnim

<manual_secondary>.radialMap             TextureMap  default: undefined  -- alias: Radial_Falloff_Map

<manual_secondary>.useRadialMap          Boolean     default: false      -- alias: Apply_Radial_Falloff_Map

<manual_secondary>.circularColorMix      Float       default: 0.0        -- animatable; alias: Circular_Color_Mix

<manual_secondary>.quadrant1Color        Color       default: (color 255 0 0) -- animatable; alias: Quadrant_1_Color

<manual_secondary>.quadrant2Color        Color       default: (color 255 0 0) -- animatable; alias: Quadrant_2_Color

<manual_secondary>.quadrant3Color        Color       default: (color 255 0 0) -- animatable; alias: Quadrant_3_Color

<manual_secondary>.quadrant4Color        Color       default: (color 255 0 0) -- animatable; alias: Quadrant_4_Color

<manual_secondary>.circularMtl           TextureMap  default: undefined  -- alias: Circular_Material

<manual_secondary>.useCircularMtl        Boolean     default: false      -- alias: Apply_Circular_Color_Map

<manual_secondary>.circular_falloff      SubAnim

<manual_secondary>.circularMap           TextureMap  default: undefined  -- alias: Circular_Falloff_Map

<manual_secondary>.useCircularMap        Boolean     default: false      -- alias: Apply_Circular_Falloff_Map

<manual_secondary>.radial_size           SubAnim

<manual_secondary>.radialSizeMap         TextureMap  default: undefined  -- alias: Radial_Size_Map

<manual_secondary>.useRadialSizeMap      Boolean     default: false      -- alias: Apply_Radial_Size_Map

<manual_secondary>.applyLights           Boolean     default: true       -- alias: Apply_to_Lights

<manual_secondary>.applyImage            Boolean     default: false      -- alias: Apply_to_Image

<manual_secondary>.applyImageCenters     Boolean     default: false      -- alias: Apply_to_Image_Centers

<manual_secondary>.sourceObjectID        Boolean     default: false      -- alias: Source_Object_ID

<manual_secondary>.objectID              Integer     default: 1          -- animatable; alias: Object_ID

<manual_secondary>.sourceEffectsID       Boolean     default: false      -- alias: Source_Effects_ID

<manual_secondary>.effectsID             Integer     default: 0          -- animatable; alias: Effects_ID

<manual_secondary>.sourceUnclampedColor  Boolean     default: false      -- alias: Source_Unclamped_Color

<manual_secondary>.unclampedColor        Float       default: 1.0        -- animatable; alias: Unclamped_Color

<manual_secondary>.unclampedColorInvert  Boolean     default: false      -- alias: Source_Unclamped_Color_Invert

<manual_secondary>.sourceSurfaceNormal   Boolean     default: false      -- alias: Source_Surface_Normal

<manual_secondary>.surfaceNormal         Float       default: 0.0        -- animatable; alias: Surface_Normal

<manual_secondary>.surfaceNormalInvert   Boolean     default: false      -- alias: Source_Surface_Normal_Invert

<manual_secondary>.sourceWhole           Boolean     default: false      -- alias: Source_Whole

<manual_secondary>.sourceAlpha           Boolean     default: false      -- alias: Source_Alpha

<manual_secondary>.alpha                 Integer     default: 0

<manual_secondary>.sourceZBuffer         Boolean     default: false      -- alias: Source_Z_Buffer

<manual_secondary>.zHi                   Float       default: 1000.0     -- animatable; alias: Z_Hi

<manual_secondary>.zLo                   Float       default: 0.0        -- animatable; alias: Z_Lo

<manual_secondary>.filterAll             Boolean     default: true       -- alias: Filter_All

<manual_secondary>.filterEdge            Boolean     default: false      -- alias: Filter_Edge

<manual_secondary>.filterPerimeterAlpha  Boolean     default: false      -- alias: Filter_Perimeter_Alpha

<manual_secondary>.filterPerimeter       Boolean     default: false      -- alias: Filter_Perimeter

<manual_secondary>.filterBrightness      Boolean     default: false      -- alias: Filter_Brightness

<manual_secondary>.brightness            Integer     default: 0          -- animatable; alias: Bright

<manual_secondary>.brightnessInvert      Boolean     default: false      -- alias: Filter_Brightness_Invert

<manual_secondary>.filterHue             Boolean     default: false      -- alias: Filter_Hue

<manual_secondary>.hueRange              Integer     default: 0          -- animatable; alias: Hue_Range

<manual_secondary>.hue                   Color       default: (color 255 0 0) -- animatable

<manual_secondary>.applyNoise            Boolean     default: false      -- alias: Apply_Additional_Effects

<manual_secondary>.noiseMap              TextureMap  default: undefined  -- alias: Noise_Map

<manual_secondary>.radial_density        SubAnim

<manual_secondary>.radialDensity         TextureMap  default: undefined  -- alias: Radial_Density_Map

<manual_secondary>.useRadialDensity      Boolean     default: false      -- alias: Apply_Radial_Density_Map

<manual_secondary.radial_falloff>.curve_1        SubAnim

The curve_1 SubAnim contains the radial_falloff curve. You cannot create or access points in this curve unless the point is animated. In this case, you can access the animated point position as a SubAnim of the curve_1 property.

<manual_secondary.circular_falloff>.curve_1      SubAnim

The curve_1 SubAnim contains the circular_falloff curve. You cannot create or access points in this curve unless the point is animated. In this case, you can access the animated point position as a SubAnim of the curve_1 property.

<manual_secondary.radial_size>.curve_1           SubAnim

The curve_1 SubAnim contains the radial_size curve. You cannot create or access points in this curve unless the point is animated. In this case, you can access the animated point position as a SubAnim of the curve_1 property.

<manual_secondary.radial_density>.curve_1        SubAnim

The curve_1 SubAnim contains the radial_density curve. You cannot create or access points in this curve unless the point is animated. In this case, you can access the animated point position as a SubAnim of the curve_1 property.

Notes

The le.addMSec <Lens_Effects> method returns true if the addition was successful, false if it failed. Once the element has been added, it can be accessed as a property of the lens_effects value. The name of this property for manual_secondary elements is manual_secondary. If more than one element of the same type is added, only the first is accessible using the property name. You will need to access the remaining elements as subAnims of the lens_effects value. The subAnim names are the same as the property names. The elements start at subAnim 7.

See also