Gravity : SpacewarpObject

Constructor

gravity ...

Note: This class is not available in 3D Studio VIZ.

Properties

<Gravity>.strength       Float       default: 1.0    -- animatable

Increasing Strength increases the effect of gravity; that is, how objects move in relation to the Gravity icon's direction arrow. Strength less than 0.0 creates negative gravity, which repels particles moving in the same direction and attracts particles moving in the opposite direction. When Strength is set to 0.0, the Gravity space warp has no effect.

<Gravity>.decay          Float       default: 1.0    -- animatable

When Decay is set to 0.0, the Gravity space warp has the same strength throughout world space. Increasing the Decay value causes gravity strength to diminish as distance increases from the position of the gravity warp object.

<Gravity>.gravitytype     Integer     default: 0

Set the type of gravity effect:

0û Planar

1- Spherical

<Gravity>.showRange Boolean default: false

When on, and when the decay value is greater than 0.0, icons in the viewports indicate the range at which the force of gravity is half the maximum value.

<Gravity>.iconsize       Float       default: 10.0   -- animatable

Size of the Gravity warp object icon, in active units. You set the initial size when you drag to create the Gravity object. This value does not change the gravity effect.

<Gravity>.hoopson      Boolean     default: true   

When on, and when the decay value is greater than 0.0, icons in the viewports indicate the range at which the force of gravity is half the maximum value. For the Planar option, the indicators are two planes; for use the Spherical option, the indicator is a double-hooped sphere.

Associated Methods

bindSpaceWarp <node> <gravity_node>

Associated Binding Modifier

GravityBinding

This modifier is automatically created by the bindSpaceWarp() method, and is not otherwise creatable by MAXScript. There are no properties associated with this binding modifier.

See also