The following properties apply to both the Free_Point and Target_Point light types present in 3D Studio VIZ.
Constructor
Free_point ...
Target_point ...
Note: Point light objects are not available in 3ds max.
Properties
<point_light>.on Boolean default: true -- alias: Light_On
<point_light>.type String default: varies -- alias: Light_Type
type = "point_light" = free point light; "Target_Point" = target point light
<point_light>.distribution Integer default: 0 -- alias: Distirbution_Type
distribution = 0 - Isotropic; 1 - SpotLight; 2 - Web
<point_light>.castShadows Boolean default: true -- alias: Cast_Shadows
<point_light>.excludeList Array default: #() -- alias: Exclude_List
<point_light>.includeList Array default: #() -- alias: Include_List
<point_light>.useKelvin Boolean default: false -- alias: Use_Kelvin
<point_light>.kelvin Float default: 3600.0
<point_light>.rgb Color default: (color 255 255 255) -- alias: Light_Color, color
<point_light>.rgbFilter Color default: (color 255 255 255) -- alias: Filter_Color
<point_light>.multiplier Float default: 1500.0 -- alias: Intensity
<point_light>.showCone Boolean default: false -- alias: Cone_Display
<point_light>.hotSpot Float default: 30.0 -- alias: Beam_Angle
<point_light>.fallSize Float default: 60.0 -- alias: Field_Angle
<point_light>.webFile String default: "" -- alias: Web_Filename
<point_light>.xRotation Float default: 0.0 -- alias: X_Rotation
<point_light>.yRotation Float default: 0.0 -- alias: Y_Rotation
<point_light>.zRotation Float default: 0.0 -- alias: Z_Rotation
<point_light>.contrast Float default: 0.0 -- alias: Light_Contrast
<point_light>.softenDiffuseEdge Float default: 0.0 -- alias: Diffuse_Soften
<point_light>.affectDiffuse Boolean default: true -- alias: Affect_Diffuse
<point_light>.affectSpecular Boolean default: true -- alias: Affect_Diffuse
<point_light>.ambientOnly Boolean default: false -- alias: Ambient_Only
<point_light>.projector Boolean default: false
<point_light>.projectorMap TextureMap default: undefined -- alias: Projector_Map
<point_light>.targetDistance Float default: 240.0 -- alias: Target_Distance
<point_light>.raytracedShadows Boolean default: false
raytracedShadows = false - use Shadow Map; true - use Ray Traced Shadows
<point_light>.shadowGeneratorByName String default: "Shadow Map" -- alias: Shadow_Generator_by_Name
Enter "Shadow Map" for shadow maps; "Ray Traced Shadows" for ray traced shadows
<point_light>.shadowGenerator Undefined default: undefined -- alias: Shadow_Generator
<point_light>.useGlobalShadowSettings Boolean default: false -- alias: Use_Global_Params
<point_light>.shadowColor Color default: (color 0 0 0) -- alias: Shadow_Color
<point_light>.shadowMultiplier Float default: 1.0 -- alias: Shadow_Density
<point_light>.shadowColorMapEnable Boolean default: false -- alias: Use_Shadow_Color_Map
<point_light>.shadowProjectorMap TextureMap default: undefined -- alias: Shadow_Projector_Map
<point_light>.lightAffectsShadow Boolean default: false -- alias: Light_Affects_Shadow
<point_light>.atmosShadows Boolean default: false -- alias: Atmospheric_Shadows_On
<point_light>.atmosOpacity Float default: 100.0 -- alias: Atmospheric_Opacity
<point_light>.atmosColorAmt Float default: 100.0 -- alias: Atmospheric_Color_Amount
If Shadow Maps are being used (raytracedShadows = false), the shadow properties are:
<point_light>.mapbias Float default: 1.0 -- alias: Map_Bias
<point_light>.mapsize Integer default: 512 -- alias: Map_Size
<point_light>.samplerange Float default: 4.0 -- alias: Map_Range
<point_light>.absoluteMapBias Boolean default: false -- alias: Absolute_Bias
If Ray Traced Shadows are being used (raytracedShadows = true), the shadow properties are:
<point_light>.raytraceBias Float default: 0.2 -- alias: Bias
<point_light>.maxDepth Integer default: 7
<point_light>.radiance_map UndefinedClass default: undefined
<point_light>.shadowGenerator UndefinedClass default: undefined -- max object; alias: Shadow_Generator
<point_light>.radianceMap UndefinedClass default: undefined -- max object; alias: Radiance_Map
See also
Light Common Properties, Operators, and Methods
Node Common Properties, Operators, and Methods