Fog : Atmospheric

Constructor

fog ...

Properties

<Fog>.Fog_Color        Color    default: (color 255 255 255)  -- animatable

<Fog>.Use_Color_Map    Integer  default: 0

Use_Color_Map = 0 - off; 1 - on

<Fog>.Use_Opacity_Map  Integer  default: 0

Use_Opacity_Map = 0 - off; 1 - on

<Fog>.Fog_Background   Integer  default: 1

Fog_Background = 0 - off; 1 - on

<Fog>.Fog_Type         Integer  default: 0

Fog_Type = 0 - Standard; 1 - Layered

<Fog>.Exponential      Integer  default: 0

Exponential = 0 - off; 1 - on

<Fog>.Near             Float    default: 0.0    -- animatable, percentage

<Fog>.Far              Float    default: 100.0  -- animatable, percentage

<Fog>.Top              Float    default: 100.0  -- animatable

<Fog>.Bottom           Float    default: 0.0    -- animatable

<Fog>.Density          Float    default: 50.0   -- animatable

<Fog>.falloff          Integer  default: 2

falloff = 0 - Top; 1 - Bottom; 2 - None

<Fog>.Horizon_Noise    Integer  default: 0

Horizon_Noise = 0 - off; 1 - on

<Fog>.size             Float    default: 20.0   -- animatable

<Fog>.angle            Float    default: 5.0    -- animatable, angle

<Fog>.phase            Float    default: 0.0    -- animatable

Notes

You currently cannot assign texture maps as the color and opacity maps using MAXScript. Once these texture maps have been assigned, they are accessible as subAnims of Fog.

See also