Float_Reactor interfaces:
Interface: reactions
Properties
.editStateMode : boolean : Read|Write
This property sets or gets the state of the Edit Reaction State toggle.
.useCurve : boolean : Read|Write
Specifies whether or not to use the curve.
Methods
<void>reactTo <maxObject>object
The default influence value depends on the time the reaction was created. This is a time variant function so it will use the MAXScript time context instead of requiring a Time value as an argument.
<maxObject>object: The object to react to. This can either be a controller or a node.
<boolean>create name:<string>
Create a new reaction and give it a name. The default influence value depends on the time the reaction was created. This is a time variant function. It will also use the name supplied if there is one, but a name is not necessary. The default value of name is: "scriptCreated". Returns true if successful and false otherwise.
Note: All index parameters below are 1-based.
<boolean>delete <index>index
Returns true if successful and false otherwise.
<integer>getCount()
Returns the reaction count.
<void>select <index>index
<index>getSelected()
<boolean>setStateToCurrent <index>index
This is a Time Variant function. Sets the reaction state to the current state at the given MAXScript time. Returns true if successful and false otherwise.
<boolean>setFloatState <index>index <float>state
Set the reaction state to the value passed in. The function you use depends on the type of reactor controller it is. Returns true if successful and false otherwise.
<boolean>setVectorState <index>index <point3>state
Set the reaction state to the value passed in. The function you use depends on the type of reactor controller it is. Returns true if successful and false otherwise.
<boolean>setRotationState <index>index <quat>state
Set the reaction state to the value passed in. The function you use depends on the type of reactor controller it is. Returns true if successful and false otherwise.
<boolean>setValueToCurrent <index>index
This is a Time Variant function. Sets the reaction value to value of the ReactTo object at the given MAXScript time. Returns true if successful and false otherwise.
<boolean>setValueAsFloat <index>index <float>value
Set the reaction value to the value passed in. The function you use depends on the type of object or controller you are reacting to. See getType() below. Returns true if successful and false otherwise.
<boolean>setValueAsVector <index>index <point3>value
Set the reaction value to the value passed in. The function you use depends on the type of object or controller you are reacting to. See getType() below. Returns true if successful and false otherwise.
<boolean>setValueAsQuat <index>index <quat>value
Set the reaction value to the value passed in. The function you use depends on the type of object or controller you are reacting to. See getType() below. Returns true if successful and false otherwise.
<boolean>setInfluence <index>index <float>influence
Sets the influence for the specified reaction. Returns true if successful and false otherwise.
<boolean>setStrength <index>index <float>strength
Sets the strength for the specified reaction. Returns true if successful and false otherwise.
<boolean>setFalloff <index>index <float>influence
Sets the falloff for the specified reaction.
<void>setName <index>index <string>name
Set the name of the reaction specified by the index.
<string>getName <index>index
Returns the reaction name.
<float>getInfluence <index>index
Returns the reaction influence.
<float>getStrength <index>index
Returns the reaction strength.
<float>getFalloff <index>index
Returns the reaction falloff.
<enum>getType()
getType enums: { #floatReaction | #positionalReaction | #rotationalReaction | #scaleReaction }
Returns the type of object you are reacting to.
<fpvalue by value>getState <index>index
Returns the reaction state. This value can be either a Point3, a Quat, or a float depending on the type of reactor controller this is.
<fpvalue by value>getValue <index>index
Returns the reaction value. This value can be either a Point3, a Quat, or a float depending on the type of reactor controller this is.