Constructor
extrude ...
Properties
<Extrude>.amount Float default: 25.0 -- animatable
The depth of the extrusion.
<Extrude>.segs Integer default: 1 -- animatable, alias: segments
The number of segments that will be created in the extruded object.
<Extrude>.capStart Boolean default: true
When on, generates a flat surface over the start of the extruded object.
<Extrude>.capEnd Boolean default: true
When on, generates a flat surface over the end of the extruded object.
<Extrude>.capType Integer default: 0
Cap type:
0- Morph (Arranges cap faces in a predictable, repeatable pattern, which is necessary for creating morph targets. Morph capping can generate long, thin faces that don't render or deform as well as grid capping. Use morph capping primarily if you're extruding multiple morph targets.)
1- Grid (Arranges cap faces in a square grid trimmed at the shape boundaries. This method produces a surface of evenly sized faces that can be deformed easily by other modifiers. When you choose the Grid capping option, the grid lines are hidden edges rather than visible edges.)
<Extrude>.output Integer default: 1
Set the output:
0- Patch (Produces an object that you can collapse to a patch object.)
1- Mesh (Produces an object that you can collapse to a mesh object.)
2- NURBS (Produces an object that you can collapse to a NURBS surface.)
<Extrude>.matIDs Boolean default: true
When on, assigns different material IDs to the sides and the caps of the extruded object. Specifically, the sides receive ID 3, and the caps receive IDs 1 and 2.
<Extrude>.useShapeIDs Boolean default: false
When on, the software uses the material ID values assigned to segments in the modified object.
<Extrude>.smooth Boolean default: true
When on, applies smoothing to the extruded shape.
<Extrude>.mapCoords Boolean default: false
Creates the extruded object with mapping coordinates already applied. When Generate Mapping Coordinates is turned on, additional mapping coordinates are applied to the end caps placing a single 1 x 1 tile on each cap.
Notes
The Generate Material IDs, Use Shape IDs, and Smooth properties are not accessible to MAXScript in 3ds max 4.
See also
Modifier Common Properties, Operators, and Methods