Ellipse : Shape

Constructor

ellipse ...

Properties

<Ellipse>.length         Float       default: 25.0  -- animatable

The size of the Ellipse along the local Y axis.

<Ellipse>.width       Float       default: 35.0  -- animatable

The size of the Ellipse local X axis.

<Ellipse>.steps       Integer     default: 6

The number of divisions between each vertex.

<Ellipse>.optimize    Boolean     default: true

When on, removes unneeded steps from straight segments in the spline.

<Ellipse>.adaptive    Boolean     default: false

When on, Adaptive sets the number of steps for each spline to produce a smooth curve. Straight segments always receive 0 steps.

<Ellipse>.angle       Float      default: 0.0   --  animatable

The rotational position of the cross-section in the renderer.

<Ellipse>.thickness   Float      default: 1.0   --  animatable

Diameter of the rendered spline.

<Ellipse>.sides      Float      default: 12.0  --  animatable

Sets the number of sides for the spline mesh in the renderer. A value of 4 will give you a square cross section, for example.

<Ellipse>.viewport_thickness Float      default: 1.0   

Diameter of the viewport spline.

<Ellipse>.viewport_sides      Integer    default: 12    

Sets the number of sides for the spline mesh in the viewports. A value of 4 will give you a square cross section, for example.

<Ellipse>.viewport_angle      Float      default: 0.0   

The rotational position of the cross-section in the viewports.

<Ellipse>.DisplayRenderMesh   Boolean   default: false

When on, displays the mesh generated by the spline in the viewports.

<Ellipse>.UseViewportSettings   Boolean    default: false   

When on, displays the mesh generated by the Viewport settings.

<Ellipse>.DisplayRenderSettings  Boolean    default: true   

When on, displays the mesh generated by the render settings.

<Ellipse>.renderable Boolean   default: true

When on, the spline is displayed in the rendered scene.

<Ellipse>.mapCoords Boolean   default: false

Turn this on to apply mapping coordinates. The U coordinate wraps once around the thickness of the spline; the V coordinate is mapped once along the length of the spline.

See also