Displace : Modifier

Constructor

displace ...

Properties

<Displace>.strength             Float       default: 0.0  -- animatable

When set to 0.0, Displace has no effect. Values greater than 0.0 displace object geometry or particles away from the position of the gizmo. Values less than 0.0 displace geometry toward the gizmo.

<Displace>.decay                Float       default: 0.0  -- animatable

Varies the displacement strength with distance. By default, Displace has the same strength throughout world space. Increasing Decay causes the displacement strength to diminish as distance increases from the position of the Displace gizmo. This has the effect of concentrating the force field near the gizmo, similar to the field around a magnet repelling its opposite charge.

<Displace>.lumCenterEnable      Boolean     default: false

When on, the software uses .center to determine which level of gray Displace uses as the zero displacement value.

<Displace>.center               Float       default: 0.5  -- animatable, alias: lumCenter

By default, Displace centers the luminance by using medium (50 percent) gray as the zero displacement value. Gray values greater than 128 displace in the outward direction (away from the Displace gizmo) and gray values less than 128 displace in the inward direction (toward the Displace gizmo). This value adjusts the default. With a Planar projection, the displaced geometry is repositioned above or below the Planar gizmo.

<Displace>.bitmap               Bitmap      default: undefined

This bitmap is used for displacement.

<Displace>.map                  TextureMap  default: undefined

This texture map is used for displacement.

<Displace>.blur                 Float       default: 0.0  -- animatable

Blurs or softens the effect of the bitmapped displacement by increasing the value.

<Displace>.maptype              Integer     default: 0

Type of map projection:

0- Planar (Projects the map from a single plane.)

1- Cylindrical (Projects the map as if it were wrapped around the cylinder.)

2- Spherical (Projects the map from a sphere, with singularities at the top and bottom of the sphere where the bitmap edges meet at the sphere's poles.)

3- Shrink Wrap (Projects the map from a sphere, as Spherical does, but truncates the corners of the map and joins them all at a single pole, creating only one singularity at the bottom.)

<Displace>.cap                  Boolean     default: false

When on, a copy of the map is projected from the ends of the cylinder.

<Displace>.length               Float       default: 1.0  -- animatable

The length of the displace gizmo's bounding box.

<Displace>.width                Float       default: 1.0  -- animatable

The width of the displace gizmo's bounding box.

<Displace>.height               Float       default: 1.0  -- animatable

The height of the displace gizmo's bounding box.

Height has no effect on Planar mapping.

<Displace>.U_Tile               Float       default: 1.0  -- animatable

The number of times the bitmap repeats along the U-axis.

<Displace>.U_Flip               Boolean     default: false

When on, reverses the orientation of the map along the U-axis.

<Displace>.V_Tile               Float       default: 1.0  -- animatable

The number of times the bitmap repeats along the V-axis.

<Displace>.V_Flip               Boolean     default: false

When on, reverses the orientation of the map along the V-axis.

<Displace>.W_Tile               Float       default: 1.0  -- animatable

The number of times the bitmap repeats along the W-axis.

<Displace>.W_Flip               Boolean     default: false

When on, reverses the orientation of the map along the W-axis.

<Displace>.useMap               Boolean     default: false

When on, has Displace use the UV mapping set earlier in the stack. This has no effect if the object is not mapped.

<Displace>.applyMap             Boolean     default: false

When on, applies the Displace UV mapping to the bound object. This lets you apply material maps to the object using the same mapping coordinates as the modifier.

<Displace>.Map_or_Vertex_Color  Integer     default: 0

Specifies whether to apply the displacement projection to a mapping channel or a vertex color channel:

0- Map Channel

1- Vertex Color Channel

<Displace>.Map_Channel          Integer     default: 1

The map channel to use for displacement projection.

<Displace>.axis                 Integer     default: 2

Flips the alignment of the mapping gizmo along one of its three axes:

0- X

1- Y

2- Z

<Displace>.gizmo                SubAnim

You can move, scale, and rotate the gizmo to alter the effect of the displacement modifier on the object.

<Displace.Gizmo>.position  Point3  default: [0,0,0]         -- animatable

The position of the displace gizmo.

<Displace.Gizmo>.rotation  Quat    default: (quat 0 0 -1 0) -- animatable

The rotation of the displace gizmo.

<Displace.Gizmo>.scale     Point3  default: [1,1,1]         -- animatable

The scaling of the displace gizmo.

Notes

The Gizmo property is not present until the Displace modifier has been applied to a node.

See also