Cone : GeometryClass

Constructor

cone ...

Properties

<Cone>.radius1      Float     default: 15.0   -- animatable, alias: Radius_1

The first radius of the cone.

<Cone>.radius2      Float     default: 0.0    -- animatable, alias: Radius_2

The second radius of the cone.

<Cone>.height       Float     default: 25.0   -- animatable

Height along the central axis. Negative values create the cone below the construction plane.

<Cone>.heightsegs   Integer   default: 5      -- animatable, alias: Height_Segments

The number of divisions along the cone's major axis.

<Cone>.capsegs      Integer   default: 1      -- animatable, alias: Cap_Segments

The number of concentric divisions around the center of the cone's top and bottom.

<Cone>.sides        Integer   default: 24     -- animatable

The number of sides around the cone. Higher numbers shade and render as true circles with Smooth selected. Lower numbers create regular polygonal objects with Smooth off.

<Cone>.smooth       Boolean   default: true   -- animatable

When on, blends the faces of the cone, creating a smooth appearance in rendered views.

<Cone>.slice        Boolean   default: false  -- animatable, alias: sliceon

Turns on/off slice function.

<Cone>.Slice_On     Integer   default: 0

Integer alias for .slice:

0- off

1- on

<Cone>.sliceFrom    Float     default: 0.0    -- animatable, angle, alias: Slice_From

Sets the starting angle (on the local Z-axis) for slicing.

<Cone>.sliceTo      Float     default: 0.0    -- animatable, angle, alias: Slice_To

Sets the angle (on the local Z-axis) to slice to.

<Cone>.mapCoords    Boolean   default: false

When on, sets up required coordinates for applying mapped materials to the cone.

See also