Circle : Shape

Constructor

circle ...

Properties

<Circle>.radius      Float       default: 25.0   -- animatable

The radius of the circle.

<Circle>.steps       Integer     default: 6

The number of divisions between each vertex.

<Circle>.optimize    Boolean     default: true

When on, removes unneeded steps from straight segments in the spline.

<Circle>.adaptive    Boolean     default: false

When on, adaptive sets the number of steps for each spline to produce a smooth curve. Straight segments always receive 0 steps.

<Circle>.angle       Float     default: 0.0   --  animatable

The rotational position of the cross-section in the renderer.

<Circle>.thickness   Float       default: 1.0   --  animatable

Diameter of the rendered spline.

<Circle>.sides      Float     default: 12.0  --  animatable

Sets the number of sides for the spline mesh in the renderer. A value of 4 will give you a square cross section, for example.

<Circle>.viewport_thickness Float     default: 1.0   

Diameter of the viewport spline.

<Circle>.viewport_sides      Integer     default: 12    

Sets the number of sides for the spline mesh in the viewports. A value of 4 will give you a square cross section, for example.

<Circle>.viewport_angle      Float     default: 0.0   

The rotational position of the cross-section in the viewports.

<Circle>.DisplayRenderMesh   Boolean default: false

When on, displays the mesh generated by the spline in the viewports.

<Circle>.UseViewportSettings   Boolean     default: false   

When on, displays the mesh generated by the Viewport settings.

<Circle>.DisplayRenderSettings   Boolean   default: true   

When on, displays the mesh generated by the render settings.

<Circle>.renderable Boolean   default: true

When on, the spline is displayed in the rendered scene.

<Circle>.mapCoords Boolean   default: false

Turn this on to apply mapping coordinates. The U coordinate wraps once around the thickness of the spline; the V coordinate is mapped once along the length of the spline.

See also