Blend : Material

Constructor

blend ...

Properties

<blend>.map1          Material    default: Standard  -- alias: Map_1

The first material to be blended.

<blend>.map1Enabled   Boolean     default: true      -- alias: Map_1_Enable

Turn on/off the use of the first material in the blend.

<blend>.map2          Material    default: Standard  -- alias: Map_1

the second material to be blended.

<blend>.map2Enabled   Boolean     default: true      -- alias: Map_2_Enable

Turn on/off

<Blend>.mask          TextureMap  default: undefined

Selects a map to use as a mask. The two materials will blend in greater or lesser degree according to the intensity of the map. Lighter (whiter) areas of the mask show Material 1. Darker (blacker) areas of the mask show Material 2.

<blend>.maskEnabled   Boolean     default: true      -- alias: MaskEnable

Enable/disable the use of the map mask.

<blend>.interactive   Integer     default: 0

Selects which of the two materials is displayed on object surfaces in viewports by the interactive renderer:

Material 1

Material 2

<blend>.mixAmount     Float       default: 0.0       -- animatable; percentage

The proportion of the blend (percentage). 0 means only Material 1 is visible on the surface; 100 means only Material 2 is visible.

<blend>.useCurve      Boolean     default: false

Determines whether the Mixing Curve affects the mix.

<blend>.upper         Float       default: 0.75      -- animatable

<blend>.lower         Float       default: 0.25      -- animatable

These values adjust the level of the Upper and Lower limits. If the two values are the same, the two materials meet at a definite edge. Wider ranges give more gradual blending from one sub-material to the other. The mixing curve displays the effect of changing these values.

See also