Bevel_Profile : Modifier

Constructor

bevel_profile ...

Properties

<Bevel_Profile>.Produce_Mapping_Coords    Integer  default: 0

When on, assigns UV coordinates.

0- Off

1- On

<Bevel_Profile>.Cap_Bottom                Integer  default: 1

When on, caps the end with the lowest local Z value (bottom) of the object. When turned off, the bottom is open.

0- Off

1- On

<Bevel_Profile>.Cap_Top                   Integer  default: 1

When on, caps the end with the highest local Z value (top) of the object. When turned off, the end is left open.

0- Off

1- On

<Bevel_Profile>.Cap_Type                  Integer  default: 0

Cap type:

0- Morph (Selects a deterministic method of capping that provides the same number of vertices for morphing between objects.)

1- Grid (Creates gridded caps that are better for cap deformations.)

<Bevel_Profile>.Keep_Lines_From_Crossing  Integer  default: 0

When on, prevents beveled surfaces from self intersecting. This requires more processor calculation and can be time-consuming in complex geometry.

0- Off

1- On

<Bevel_Profile>.Separation_Between_Lines  Float    default: 1.0  -- animatable

The distance that sides should be kept apart to prevent intersections.

<Bevel_Profile>.profile_gizmo             SubAnim

You can move, scale, and rotate the gizmo to alter the effect of the bevel profile modifier on the object.

<Bevel_Profile.Profile_Gizmo>.position  Point3  default: [0,0,0]        -- animatable

The position of the profile gizmo.

<Bevel_Profile.Profile_Gizmo>.rotation  Quat    default: (quat 0 0 0 1) -- animatable

The rotation of the profile gizmo.

<Bevel_Profile.Profile_Gizmo>.scale     Point3  default: [1,1,1]        -- animatable

The scale of the profile gizmo.

Notes

There is no way to set the Profile shape using MAXScript in 3ds max 4.

See also