Constructor
arc ...
Properties
<Arc>.radius Float default: 25.0 -- animatable
The arc radius.
<Arc>.from Float default: 45.0 -- animatable
Location of the start point as an angle measured from the local positive X axis.
<Arc>.to Float default: 135.0 -- animatable
Location of the end point as an angle measured from the local positive X axis.
<Arc>.pie Boolean default: false
When on, creates a closed spline in the form of a pie. The start point and end point are connected to the center with straight segments.
<Arc>.reverse Boolean default: false
When on, the direction of the arc spline is reversed, and the first vertex is placed at the opposite end of an open arc. As long as the shape remains an original shape (and not an editable spline), you can switch its direction by toggling reverse. Once the arc is converted to an editable spline, you can use Reverse at the Spline sub-object level to reverse direction.
<Arc>.steps Integer default: 6
Number of divisions between each vertex.
<Arc>.optimize Boolean default: true
When on, removes unneeded steps from straight segments in the spline.
<Arc>.adaptive Boolean default: false
When on, sets the number of steps for each spline to produce a smooth curve. Straight segments always receive 0 steps.
<Arc>.angle Float default: 0.0 -- animatable
The rotational position of the cross-section in the renderer.
<Arc>.thickness Float default: 1.0 -- animatable
Diameter of the rendered spline.
<Arc>.sides Float default: 12.0 -- animatable
Sets the number of sides for the spline mesh in the renderer. A value of 4 will give you a square cross section, for example.
<Arc>.viewport_thickness Float default: 1.0
Diameter of the viewport spline.
<Arc>.viewport_sides Integer default: 12
Sets the number of sides for the spline mesh in the viewports. A value of 4 will give you a square cross section, for example.
<Arc>.viewport_angle Float default: 0.0
The rotational position of the cross-section in the viewports.
<Arc>.DisplayRenderMesh Boolean default: false
When on, displays the mesh generated by the spline in the viewports.
<Arc>.UseViewportSettings Boolean default: false
When on, displays the mesh generated by the Viewport settings.
<Arc>.DisplayRenderSettings Boolean default: true
When on, displays the mesh generated by the render settings.
<Arc>.renderable Boolean default: true
When on, the spline is displayed in the rendered scene.
<Arc>.mapCoords Boolean default: false
Turn this on to apply mapping coordinates. The U coordinate wraps once around the thickness of the spline; the V coordinate is mapped once along the length of the spline.
Notes
The Reverse property is not accessible to MAXScript in 3ds max 4.
See also
Spline Shape Common Properties, Operators, and Methods
Shape Common Properties, Operators, and Methods
Node Common Properties, Operators, and Methods