What Is gmax?

gmax is a special version of 3ds max 4 designed for use by the producers and players of video games. It includes the majority of features found in 3ds max 4 that are useful to the developers of real-time video games. 3ds max 4 features have been removed that are not required or supported for real-time game production.

gmax allows the professional video game producer to supply video game players with a free version of gmax to modify their video game. gmax is enabled for use with a particular game via a Game Pack that is published and distributed for gmax by licensed game developers.

Who is gmax For?

gmax is intended to be used by two distinct groups of gamers: professional game producers, and gamer enthusiasts who want to modify their video game characters, vehicles, terrain, weapons, or animation.

For the Professional Games Developer

Professional game producers can use their copies of gmax to model and texture characters and levels. They can also use gmax to animate using either forward or inverse kinematics. They can create bone structures, rig characters with two-bone IK chains, and animate using constraints.

For the Video Game Player

Gaming enthusiasts will be able to use gmax to customize and personalize their game play. They can build and export animated 3D characters, vehicles, weapons, and terrains, directly to real-time 3D game formats.

What is the Difference Between gmax and 3ds max 4?

gmax is a subset of 3ds max 4. It contains the majority of the features for modeling and animating. Features for rendering and compositing and effects production have been removed. Materials that are not applicable to video games have been removed as well. The complex material editor in 3ds max 4 has been replaced with a simplified material editor in gmax.

Feature

3ds max 4

gmax

Modeling 

   

Primitive Objects 

x (except Pyramid) 

Extended Primitives 

 

Patch Modeling  

x  

Surface Tools 

Spline Tools 

x (except Section) 

Editable Mesh 

Editable Poly 

Editable Spline 

Lattice Deformations (FFDs) 

NURBS Modeling 

 

Loft Objects 

Boolean Objects 

ShapeMerge Objects 

Morph Objects 

Connect Objects 

Conform Objects 

 

Scatter Objects 

 

Terrain Objects 

 

Mesher Objects 

 

Animation 

   

Track View 

Track Bar 

Time Slider 

Animate Button 

VCR Playback Controls 

Function Curve Editing 

Constraints 

Interactive IK 

Applied IK 

HI IK Solver 

 

HD IK Solver 

 

IK Limb Solver 

Dynamics 

 

Particles 

 

Space Warps 

 

Schematic View 

 

User Interface 

   

Customizable UI 

MAXScript Recordable Tools  

Tab Panel 

x (off by default) 

Viewport Backgrounds 

x (no animated backgrounds) 

Keyboard Shortcuts 

Materials 

   

Texture Mapping 

Self-illumination Mapping 

Opacity Mapping 

Bump Mapping 

Multi/sub-object Materials 

Glossiness Mapping 

Shaders 

 

Reflection Mapping 

 

Raytrace Materials 

 

Displacement Mapping 

 

Drag and Drop Textures 

Material Libraries 

Effects Production 

   

Environment Mapping 

 

Atmospherics 

 

Particles 

 

Rendering and Compositing 

   

Render to Still Image 

 

Render to Animation 

 

Video Post 

 

Lights and Cameras 

   

Omni Lights 

Spotlights 

Shadow Casting 

Direct Lights 

Target Cameras 

Free Cameras 

Camera Rendering 

   

Save .max Files 

Save .gmax Files 

Selection Modifiers 

Patch/Spline Editing Modifiers 

Mesh Editing Modifiers 

Animation Modifiers 

UV Coordinates 

x (no Camera map) 

Subdivision Surfaces 

x (MeshSmooth only) 

Free-Form Deformers 

Parametric Deformers 

x (not all included) 

Surface 

x (material only) 

NURBS Editing 

 

Systems 

   

Bones 

Ring Array 

Sunlight 

 

Utilities 

   

Asset Browser 

File Finder 

Resource Collector 

Assign Vertex Colors 

UVW Remove 

Map Path Editor 

Reset Transform 

Follow/Bank 

Polygon Counter 

MAXScript 

Visual MAXScript 

Camera Tracker 

 

Camera Match 

 

Motion Capture 

 

Rescale World Units 

 

Collapse 

 

Other Utilities