Using Clipping Planes to Exclude Geometry

Clipping planes let you exclude some of a sceneÆs geometry and view only certain portions of the scene. Each camera object has a near and a far clipping plane. Objects closer than the near clipping plane or farther than the far clipping plane are invisible to the camera.

Left: Clipping plane excludes the foreground chair and the front of the table.
Right: Clipping plane excludes the background chair and the rear of the table.

Clipping plane settings are part of the cameraÆs parameters. The location of each clipping plane is measured along the cameraÆs line of sight (its local Z axis) in the current units for the scene.

You can set the near clipping plane close to the camera so that it doesnÆt exclude any geometry, and still use the far plane to exclude objects. Similarly, you can set the far clipping plane far enough from the camera that it doesnÆt exclude any geometry, and still use the near plane to exclude objects.

The near value is constrained to be less than the far value.

If the clipping plane intersects an object, it cuts through that object, creating a cutaway view.

You can also use clipping planes in non-camera viewports. Simply right-click the viewport label and choose Viewport Clipping.