Main User Interface Shortcuts

See also

   

Note: In the Customize User Interface dialog, "RMB" stands for "right mouse button": in other words, a right-click.

   

Noncustomizable Keyboard Shortcut Function

Keyboard Shortcut

Numeric Expression Evaluator 

CTRL+N while the cursor is in a numeric field 

   

User Interface Function

Keyboard Shortcut

Activate Grid (Context) 

 

Activate Grid Object 

 

Activate Home Grid 

 

Activate Home Grid (Context) 

 

Adaptive Degradation Toggle 

O (the letter "o") 

Adaptive Perspective Grid Toggle 

SHIFT+CTRL+A 

Add a Custom Attribute 

 

Add Bones (Skin) 

 

Add Cross Section (Skin) 

 

Add Default Lights to Scene 

 

Add Quad (Patch) 

 

Add Tri (Patch) 

 

Additional Help 

 

Advanced Quad Option Menu 

 

Affect Diffuse Toggle 

 

Affect Region Modifier 

 

Affect Specular Toggle 

 

Align 

ALT+A 

Align Camera 

 

Align Grid to View 

 

Align to View 

 

Ambient Only Toggle 

 

Angle Snap Toggle 

Animate Mode Toggle 

Animation 1 (ALT+right-click) 

 

Animation 2 

 

Apply Inverse Kinematics 

 

Arc Shape 

 

Archive 

 

Array 

 

Asset Browser 

 

Attach (Mesh) 

 

Attach (Patch) 

 

Attach (Spline) 

 

Attach List (Poly) 

 

Attach Multiple (Spline) 

 

Attachment Constraint 

 

Authorize gmax 

 

Auto Smooth Polygon (Poly) 

 

AutoGrid 

 

Back View 

Backface Cull Toggle 

 

Background Lock Toggle 

ALT+CTRL+B 

Backup Time One Unit 

, (comma) 

Bend Modifier 

 

Bevel Element (Patch) 

 

Bevel Face (Mesh) 

 

Bevel Modifier 

 

Bevel Patch (Patch) 

 

Bevel Polygon (Mesh) 

 

Bevel Polygon (Poly) 

 

Bevel Profile Modifier 

 

Bind (Patch) 

 

Bind (Spline) 

 

Bone Options 

 

Bones IK Chain 

 

Boolean Compound Object 

 

Border Sub-object Mode 

 

Bottom View 

Box Mode Selected Toggle 

 

Box Object 

 

Break Vertex (Patch) 

 

Break Vertices (Mesh) 

 

Break Vertices (Poly) 

 

Break Vertices (Spline) 

 

Camera Map (WSM) 

 

Camera Map Modifier 

 

Camera Point Object 

 

Camera View 

Cap (Poly) 

 

Cap Holes Modifier 

 

Capsule Object 

 

Center Point Cycle 

 

Chamfer Edge (Mesh) 

 

Chamfer Edge (Poly) 

 

Chamfer Vertex (Mesh) 

 

Chamfer Vertex (Poly) 

 

Chamfer Vertex (Spline) 

 

Circle Shape 

 

Clear All Smoothing Groups (Patch) 

 

Clear All Smoothing Groups (Poly) 

 

Clone 

 

Close (Spline) 

 

Collapse (Mesh) 

 

Collapse (Poly) 

 

Collapse Stack 

 

Cone Object 

 

Configure Paths 

 

Conform Compound Object 

 

Conform Space Warp 

 

Connect (Spline) 

 

Connect Compound Object 

 

Connect to Support 

 

Controller Defaults Dialog 

 

Convert to Editable Mesh 

 

Convert to Editable Patch 

 

Convert to Editable Polygon 

 

Convert to Editable Spline 

 

Convert to Patch Modifier 

 

Copy Envelope (Skin) 

 

Create (Patch) 

 

Create a Key for all Transforms 

 

Create a Position Key 

 

Create a Position Key on X 

 

Create a Position Key on Y 

 

Create a Position Key on Z 

 

Create a Rotation Key 

 

Create a Rotation Key on X 

 

Create a Rotation Key on Y 

 

Create a Rotation Key on Z 

 

Create a Scale Key 

 

Create a Scale Key on X 

 

Create a Scale Key on Y 

 

Create a Scale Key on Z 

 

Create Bones System 

 

Create Command Mode 

 

Create Explicit Key Position X 

 

Create Explicit Key Position Y 

 

Create Explicit Key Position Z 

 

Create Explicit Key Rotation X 

 

Create Explicit Key Rotation Y 

 

Create Explicit Key Rotation Z 

 

Create Explicit Key Scale X 

 

Create Explicit Key Scale Y 

 

Create Explicit Key Scale Z 

 

Create Faces (Mesh) 

 

Create Key 

 

Create Keys Based off of a Source 

 

Create Line (Spline) 

 

Create Mode 

 

Create Polygon (Poly) 

 

Create Polygons (Mesh) 

 

Create Position Lock Key 

 

Create Rotation Lock Key 

 

Create Shape from Edges (Mesh) 

 

Create Shape from Edges (Patch) 

 

Create Shape from Edges (Poly) 

 

Create Vertices (Mesh) 

 

Create Vertices (Poly) 

 

Cross Hair Cursor Toggle 

 

Cross Insert (Spline) 

 

CrossSection Modifier 

 

Custom (SHIFT+ALT+right-click) 

 

Custom (SHIFT+CTRL+ALT+right-click) 

 

Custom (SHIFT+CTRL+right-click) 

 

Customize Toolbars 

 

Customize User Interface 

 

Cut Edge (Mesh) 

 

Cut Edge (Poly) 

 

Cut Faces (Mesh) 

 

Cut Polygon (Poly) 

 

Cut Polygons (Mesh) 

 

Cut Vertex (Poly) 

 

Cycle Selection Method 

CTRL+F 

Cycle Vertices (Spline) 

 

Cylinder Object 

 

Deactivate All Maps 

 

Default Lighting Toggle 

CTRL+L 

Default Viewport Quad 

 

Deflector Space Warp 

 

Delete a Position Key on X 

 

Delete a Position Key on Y 

 

Delete a Position Key on Z 

 

Delete a Rotation Key on X 

 

Delete a Rotation Key on Y 

 

Delete a Rotation Key on Z 

 

Delete a Scale Key on X 

 

Delete a Scale Key on Y 

 

Delete a Scale Key on Z 

 

Delete All Position Keys 

 

Delete All Rotation Keys 

 

Delete All Scale Keys 

 

Delete Mesh Modifier 

 

Delete Objects 

DELETE 

Delete Patch (Patch) 

 

Delete Patch Edge (Patch) 

 

Delete Patch Element (Patch) 

 

Delete Patch Modifier 

 

Delete Patch Vertex (Patch) 

 

Delete Segment (Spline) 

 

Delete Spline (Spline) 

 

Delete Spline Modifier 

 

Delete Track View 

 

Delete Vertex (Spline) 

 

Detach (Mesh) 

 

Detach (Patch) 

 

Detach (Poly) 

 

Detach Element (Patch) 

 

Detach Segment (Spline) 

 

Detach Spline (Spline) 

 

Directional Light 

 

Disable Scene Redraw Toggle 

 

Disable Viewport 

Displace Modifier 

 

Display Command Mode 

 

Display Edges Only Toggle 

CTRL+E 

Display First Tab 

ALT+1 

Display Floater 

 

Display Selected with Edged Faces 

 

Display Vertices Toggle 

 

Divide (Spline) 

 

Divide Edges (Mesh) 

 

Divide Edges (Poly) 

 

Divide Faces (Mesh) 

 

Divide Polygon (Poly) 

 

Divide Polygons (Mesh) 

 

Dolly Mode 

 

Donut Shape 

 

Draw Cross Sections on Top (Skin) 

 

Draw Envelope on Top (Skin) 

 

Dual Planes Toggle 

 

Dummy Object 

 

Edge Sub-object Mode 

 

Edit Mesh Modifier 

 

Edit Modifier Stack 

 

Edit Named Selections 

 

Edit Patch Modifier 

 

Edit Spline Modifier 

 

Edit Triangulation (Poly) 

 

Element Sub-object Mode 

 

Ellipse Shape 

 

Environment Dialog 

 

Exclude Verts (Skin) 

 

Exit gmax 

 

Expert Mode Toggle 

CTRL+X 

Explode (Spline) 

 

Export File 

 

Export Selected 

 

Extend (Spline) 

 

Extrude Edge (Mesh) 

 

Extrude Edge (Patch) 

 

Extrude Edge (Poly) 

 

Extrude Element (Patch) 

 

Extrude Face (Mesh) 

 

Extrude Modifier 

 

Extrude Patch (Patch) 

 

Extrude Polygon (Poly) 

 

Extrude Polygons (Mesh) 

 

Face Extrude Modifier 

 

Face Sub-object Mode 

 

Fetch 

ALT+CTRL+F 

FFD 2x2x2 Modifier 

 

FFD 3x3x3 Modifier 

 

FFD 4x4x4 Modifier 

 

FFD Box Modifier 

 

FFD Cylinder Modifier 

 

FFD Select Modifier 

 

FFD(Box) Space Warp 

 

FFD(Cyl) Space Warp 

 

Field-of-View Mode 

 

File Properties 

 

File Replace 

 

Fillet (Spline) 

 

Fillet/Chamfer Modifier 

 

Filter Cross Sections (Skin) 

 

Filter Envelopes (Skin) 

 

Filter Vertices (Skin) 

 

Flip Faces (Mesh) 

 

Flip Normals Mode (Patch) 

 

Flip Normals Selected (Mesh) 

 

Flip Normals Selected (Patch) 

 

Flip Normals Selected (Poly) 

 

Flip Polygon (Mesh) 

 

Forward Time One Unit 

. (period) 

Free Camera 

 

Free Spotlight 

 

Freeze By Hit 

 

Freeze By Name 

 

Freeze Selection 

Freeze Unselected 

 

Front View 

GeoSphere Object 

 

Go to End Frame 

END 

Go to Start Frame 

HOME 

Grid Align (Mesh) 

 

Grid Align (Poly) 

 

Grid and Snap Settings 

 

Grid Coordinate System 

 

Grid Object 

 

Grid View 

 

Group 

 

Group Attach 

 

Group Close 

 

Group Detach 

 

Group Explode 

 

Group Open 

 

Helix Shape 

 

Help Menu About Box 

 

Hide (Mesh) 

 

Hide (Patch) 

 

Hide (Poly) 

 

Hide (Spline) 

 

Hide By Hit 

 

Hide By Name 

 

Hide Cameras Toggle 

SHIFT+C 

Hide Frozen Objects Toggle 

 

Hide Geometry Toggle 

SHIFT+O (the letter "o") 

Hide Grids Toggle) 

Hide Helpers Toggle 

SHIFT+H 

Hide Lights Toggle 

SHIFT+L 

Hide Selection 

 

Hide Shapes Toggle 

 

Hide Unselected 

 

Hierarchy Command Mode 

 

Hold 

ALT+CTRL+H 

Hose Object 

 

HSDS Modifier 

 

Ignore Extents Toggle 

 

IK Chain FK Snap 

 

IK Chain IK Snap 

 

IK Chain Snap Action 

 

IK Limb Solver 

 

IK Terminator Toggle 

 

Import File 

 

Include Verts (Skin) 

 

Insert Selection (Spline) 

 

Insert Selection (Mesh) 

 

Inverse Kinematics Mode Toggle 

 

Invisible Edge (Mesh) 

 

Isolate Tool 

 

Isometric User View 

Keyboard Shortcut Override Toggle 

 

Last File 1 

 

Last File 2 

 

Last File 3 

 

Last File 4 

 

Last File 5 

 

Last File 6 

 

Last File 7 

 

Last File 8 

 

Last File 9 

 

Lathe Modifier 

 

Lattice Modifier 

 

Launch gmax Material Editor 

 

Left View 

 

Light Include/Exclude Tool 

 

Light Lister Tool 

 

Light On/Off Toggle 

 

Lighting (CTRL+ALT+right-click) 

 

Line Shape 

 

Link Constraint 

 

Link Mode 

 

Linked XForm Modifier 

 

Load Custom UI 

 

Load Custom UI Scheme 

 

Load Menu File 

 

Local Coordinate System 

 

Lock User Interface Toggle 

ALT+0 (zero) 

LOD Tester Tool 

 

Loft Compound Object 

 

Look-At Constraint 

 

Macro Recorder Toggle 

 

Make First (Spline) 

 

Make Planar (Mesh) 

 

Make Planar (Poly) 

 

Match Camera To View 

CTRL+C 

Material by Element Modifier 

 

Material Editor 

Material Modifier 

 

Material/Map Browser 

 

Maximize Viewport Toggle 

MAXScript Listener 

F11 

MAXScript Reference 

 

Merge Animation 

 

Merge File 

 

Mesh Select Modifier 

 

Meshsmooth (Poly) 

 

MeshSmooth Modifier 

 

Middle Mouse Button Toggle 

 

Mirror Both H&V (Spline) 

 

Mirror Horizontally (Spline) 

 

Mirror Modifier 

 

Mirror Tool 

 

Mirror Vertically (Spline) 

 

Modeling 1 (CTRL+right-click) 

 

Modeling 2 

 

Modifiers 

 

Modify Command Mode 

 

Modify Mode 

 

Morpher Modifier 

 

Motion Command Mode 

 

Move 

 

Move Mode 

 

New Scene 

CTRL+N 

New Script 

 

New Track View 

 

Next Modifier 

 

Next/Previous Key Mode Toggle 

 

NGon Shape 

 

Noise Modifier 

 

Noise Position Controller 

 

Noise Rotation Controller 

 

Noise Scale Controller 

 

Non-uniform Scale 

 

Normal Align 

ALT+N 

Normal Modifier 

 

Normalize Spline Modifier 

 

Nudge Grid Down 

MINUS SIGN (numeric keypad) 

Nudge Grid Up 

PLUS SIGN (numeric keypad) 

NURMS Toggle (Poly) 

 

Offset Snap 

ALT+CTRL+SPACEBAR 

Omni Light 

 

Open File 

CTRL+O (the letter "o") 

Open Script 

 

Optimize Modifier 

 

Orientation Constraint 

 

Outline (Spline) 

 

Pan Camera Mode 

 

Pan Non-Camera View Mode 

 

Pan View 

CTRL+P 

Pan Viewport 

I (the letter "i") 

Parameter Wiring Dialog 

 

Parent Coordinate System 

 

Paste Envelope (Skin) 

 

Paste to All Envelopes (Skin) 

 

Patch Select Modifier 

 

Patch Sub-object Mode 

 

PatchDeform Modifier 

 

Path Constraint 

 

PathDeform Modifier 

 

Perspective Mode 

 

Perspective User View 

Pitch Viewport Down Big 

 

Pitch Viewport Down Small 

 

Pitch Viewport Up Big 

 

Pitch Viewport Up Small 

 

Place Highlight 

CTRL+H 

Plane Object 

 

Play Animation 

/ (forward slash) 

Plug-in Information 

 

Plug-in Manager 

 

Point Object 

 

Polygon Counter 

Polygon Sub-object Mode 

 

Position Constraint 

 

Preferences 

 

Preserve Modifier 

 

Preview Depth of Field in Viewport 

 

Previous Modifier 

 

Properties 

 

Protractor Object 

 

Quad Patch Object 

 

Quad Swap to Animation 

 

Quad Swap to Default 

 

Quad Swap to Modeling 

 

Quad Swap to Rendering 

 

Rectangle Shape 

 

Redo Scene Operation 

CTRL+A 

Redo Viewport Operation 

SHIFT+A 

Redraw All Views 

1 ("one") 

Refine (Spline) 

 

Refine Connect (Spline) 

 

Relax Modifier 

 

Remove Cross Section (Skin) 

 

Remove Isolated Vertices (Mesh) 

 

Remove Isolated Vertices (Poly) 

 

Remove Multiple Bones (Skin) 

 

Reset Background Transform 

 

Reset File 

 

Reset Plane (Poly) 

 

Restore Active View 

 

Restrict Direction Cycle 

 

Restrict Plane Cycle 

F8 

Restrict to X 

F5 

Restrict to Y 

F6 

Restrict to Z 

F7 

Retriangulate (Poly) 

 

Reverse (Spline) 

 

Revert to Startup Menu 

 

Revert to Startup UI 

 

Right View 

Ripple Modifier 

 

Roll Mode 

 

Roll Viewport CCW Big 

 

Roll Viewport CCW Small 

 

Roll Viewport CW Big 

 

Roll Viewport CW Small 

 

Rotate  

 

Rotate Mode 

 

Rotate View Mode 

CTRL+R, V 

Run Script 

 

Sample 4x1 

 

Sample 4x5 

 

Sample 4xN 

 

Save Active View 

 

Save Custom UI 

 

Save Custom UI As 

 

Save Custom UI Scheme 

 

Save File 

CTRL+S 

Save File As 

 

Save Incremental (+) (with incremented file name) 

 

Save Menu File 

 

Save Menu File As 

 

Save Selected 

 

Saved Track View 1 

 

Saved Track View 10 

 

Saved Track View 11 

 

Saved Track View 12 

 

Saved Track View 13 

 

Saved Track View 2 

 

Saved Track View 3 

 

Saved Track View 4 

 

Saved Track View 5 

 

Saved Track View 6 

 

Saved Track View 7 

 

Saved Track View 8 

 

Saved Track View 9 

 

Scale 

 

Scale Cycle 

 

Scale Mode 

 

Scatter Compound Object 

 

Screen Coordinate System 

 

See-Through Display Toggle 

ALT+X 

Segment Sub-object Mode 

 

Select All 

 

Select Ancestor 

PAGE UP 

Select and Manipulate 

 

Select By Color 

 

Select by Crossing 

 

Select by Material ID (Patch) 

 

Select by Window 

 

Select Child 

PAGE DOWN 

Select Children 

 

Select End Point (Skin) 

 

Select Include Verts (Skin) 

 

Select Invert 

 

Select Mode 

 

Select Next Bone (Skin) 

 

Select None 

 

Select Open Edges (Mesh) 

 

Select Open Edges (Patch) 

 

Select Previous Bone (Skin) 

 

Select Start Point (Skin) 

 

Select Target (Cameras) 

 

Select Target (Lights) 

 

Select-By-Name Dialog 

Selected By Smoothing Group (Patch) 

 

Selection Floater 

 

Selection Lock Toggle 

SPACEBAR 

Separator 

 

Shade Selected Faces Toggle 

F2 

Shade Selected Toggle 

 

Shadows On/Off Toggle 

 

Shape Viewport 

 

ShapeMerge Compound Object 

 

Show All Grids Toggle 

SHIFT+G 

Show Background Toggle 

 

Show Command Panel Toggle 

3, Q 

Show Dependencies 

 

Show Floating Toolbars Toggle 

Show Ghosting Toggle 

 

Show Home Grid 

 

Show Key Times Toggle 

 

Show Main Toolbar Toggle 

ALT+6 

Show Safeframes Toggle 

SHIFT+F 

Show Selection Bracket Toggle 

 

Show Tab Panel Toggle 

2, Y 

Show Time Slider 

 

Show Track Bar Toggle 

 

Show Trajectories Toggle 

 

Show Transform Gizmo 

 

Show Viewport Tooltips Toggle 

 

Skew Modifier 

 

Skin Modifier 

 

Slice Modifier 

 

Slice Plane (Mesh) 

 

Slice Plane (Poly) 

 

Smooth Modifier 

 

SMPTE / Frames Toggle 

 

Snap (SHIFT+right-click) 

 

Snap Menu 

 

Snap Percent Toggle 

SHIFT+CTRL+P 

Snap Toggle 

Snaps Cycle 

ALT+SPACEBAR 

Snapshot 

 

Sound Toggle 

\ (backslash) 

Spacing Tool 

SHIFT+I (letter "i") 

Sphere Object 

 

Spinner Drag Update Toggle 

 

Spinner Snap Toggle 

 

Spline Select Modifier 

 

Spline Sub-object Mode 

 

Split (Poly) 

 

Spot/Directional Light View 

SHIFT+4 

Star Shape 

 

Start Parameter Wiring 

 

Subdivide Edge (Patch) 

 

Subdivide Element (Patch) 

 

Subdivide Patch (Patch) 

 

Sub-object Level Cycle 

INSERT 

Sub-object Menu 

 

Sub-object Selection Toggle 

CTRL+B 

Subtract (Spline) 

 

Summary Info 

 

Surface Constraint 

 

Surface Modifier 

 

SurfDeform (WSM) 

 

SurfDeform Modifier 

 

Tape Measure Object 

 

Taper Modifier 

 

Target Camera 

 

Target Directional Light 

 

Target Spotlight 

 

Target Weld (Mesh) 

 

Target Weld (Patch) 

 

Target Weld (Poly) 

 

Teapot Object 

 

Tessellate (Poly) 

 

Tessellate Modifier 

 

Text Shape 

 

Texture Browser 

 

Texture Correction 

CTRL+T 

Time Configuration 

 

Time Slider Capture Toggle 

 

Top View 

Torus Object 

 

Track View Floater 

 

Track View Selected 

 

Track View Viewport 

Transform Gizmo Center Toggle 

 

Transform Gizmo Labels Toggle 

 

Transform Gizmo Planes Toggle 

 

Transform Gizmo Size Down 

= (equals sign) 

Transform Gizmo Size Up 

- (minus sign) 

Transform Gizmo Toggle 

Transform Type-In Dialog 

F12 

Tri Patch Object 

 

Trim (Spline) 

 

Trim/Extend Modifier 

 

Truck Mode 

 

Tube Object 

 

Turn Edges (Mesh) 

 

Tutorials 

 

Twist Modifier 

 

Unbind (Patch) 

 

Unbind (Spline) 

 

Undo Scene Operation 

CTRL+Z 

Undo Viewport Operation 

SHIFT+Z 

Unfreeze All 

Unfreeze by Hit 

 

Unfreeze by Name 

 

Ungroup 

 

Unhide All 

 

Unhide All (Mesh) 

 

Unhide All (Patch) 

 

Unhide All (Poly) 

 

Unhide All (Splines) 

 

Unhide by Name 

Unify Normals (Mesh) 

 

Unify Normals (Patch) 

 

Unit Setup 

 

Unlink Mode 

 

Unwrap UVW Modifier 

 

Unwrap UVW Quad 

 

UOmniFlect Space Warp 

 

Update Background Image 

ALT+SHIFT+CTRL+B 

User Reference 

 

Utility Command Mode 

 

UVW Map Modifier 

 

UVW XForm Modifier 

 

Vertex Paint Modifier 

 

Vertex Sub-object Mode 

 

View Align (Mesh) 

 

View Align (Poly) 

 

View Coordinate System 

 

View Edged Faces Toggle 

F4 

View File 

 

Viewport Background 

ALT+B 

Viewport Box Mode Toggle 

SHIFT+B 

Viewport Clipping 

 

Viewport Configuration 

 

Visible Edge (Mesh) 

 

Volume Select Modifier 

 

Wave Modifier 

 

Weld Vertices (Mesh) 

 

Weld Vertices (Patch) 

 

Weld Vertices (Poly) 

 

Weld Vertices (Spline) 

 

Window/Crossing Toggle 

 

Wireframe / Facet All Toggle 

 

Wireframe / Facet Shading Toggle 

 

Wireframe / Smooth Shading Toggle 

 

Wireframe / Smooth+Highlights Toggle 

F3 

Wireframe / Smooth+Highlights All Toggle 

 

World Coordinate System 

 

XForm Modifier 

 

XRef Objects 

 

XRef Scenes 

 

Yaw Viewport CCW Big 

 

Yaw Viewport CCW Small 

 

Yaw Viewport CW Big 

 

Yaw Viewport CW Small 

 

Zoom All Mode 

 

Zoom Extents 

ALT+CTRL+Z 

Zoom Extents All 

SHIFT+CTRL+Z 

Zoom Extents Selected 

 

Zoom Extents Selected All 

 

Zoom In 2X 

SHIFT+PLUS SIGN (numeric keypad) 

Zoom In 2X All 

 

Zoom Mode 

Zoom Out 2X 

SHIFT+MINUS SIGN (numeric keypad) 

Zoom Out 2X All 

 

Zoom Region Mode 

CTRL+W 

Zoom to Selected Bone (Skin) 

 

Zoom to Selected Gizmo (Skin) 

 

Zoom Viewport In 

[ (open square bracket) 

Zoom Viewport Out 

] (closed square bracket)