Select a mesh or patch object. > Modify panel > Modifier List > Animation Modifiers > Skin > Advance Params rollout > Load Envelopes button
Select a mesh or patch object. > Modifiers menu > Animation Modifiers > Skin > Advance Params rollout > Load Envelopes button
The Load Envelopes dialog in the Skin modifier allows you to load envelopes to specific bones. This dialog contains the current envelopes in your scene and the incoming envelopes. You can then manipulate the incoming envelopes so they align with the Current Envelopes.
Move Up/Down: Move the current selection in the incoming list up or down.
Create Blank: Creates space in the Incoming list.
Delete: Removes the current selected incoming envelopes.
Match by Name: Resorts the Incoming list and matches any bones that have the same name in the list of current envelopes.
Remove Incoming Prefix: Removes any prefixes on the names of the incoming envelopes.
Remove Current Prefix: Removes any prefixes on the names of the current envelopes.
Load End Points: Loads the envelope end point positions.
Load Cross Sections: Loads the envelope cross sections.