Time Configuration

Status bar > Time controls > Time Configuration > Time Configuration dialog

The Time Configuration dialog provides settings for frame rate, time display, playback, and animation. You use this dialog to change the length of your animation, or stretch or rescale it. You also use it to set the start and end frames of the active time segment, and stretch or rescale your animation.

See also

Procedures

To display the Time Configuration dialog:

To define the active time segment:

  1. Click Time Configuration.

  2. Set Start Time to specify the beginning of your active time segment.

  3. Do one of the following:

To stretch out your existing animation over a longer time:

  1. In the Time Configuration dialog > Animation group, click Re-scale Time.

  2. Change the value in Length to be the number of frames you want the action to fill.

  3. Click OK.

    The animation is rescaled to the new number of frames.

    This also works to compress animations into a shorter space of time. To avoid losing frames during the rescaling, see ôTo use sub-frame animationö in this set of procedures.

To add frames onto your existing animation:

This procedure adds new frames to the end of your animation, without affecting your existing work.

  1. In the Time Configuration dialog > Animation group > End Time field, enter the number of the last frame of the animation.

    For example, if your existing animation is 100 frames long and you want to add 50 frames, enter 150.

  2. Click OK.

    The number you entered is now the new length of the animation, shown on the time slider.

To move to an exact time in your animation:

To set the frame rate of your animation:

To configure viewport playback:

To play your animation in reverse or back and forth:

  1. In the Time Configuration > Playback group, turn off the Real Time.

  2. Choose the direction of the animation playback by selecting Forward, Reverse, or Ping-Pong.

  3. Play the animation in the viewport using the Play button or the / key.

To play your animation only once:

  1. In the Time Configuration > Playback group, turn off Real Time and Loop.

  2. Choose the direction of the animation playback by selecting Forward, Reverse or Ping-Pong.

  3. Play the animation in the viewport using the Play button or the / key.

    The animation will play once and stop.

To play your animation in multiple viewports:

  1. In the Time Configuration > Playback group, turn off Active Viewport Only. Click OK.

  2. Play your animation.

    The animation now plays in all four viewports.

To use sub-frame animation:

  1. In the Time Configuration > Time Display group, turn on FRAME:TICKS or MM:SS:TICKS. Click OK.

  2. Move the time slider to set keyframes in between keys.

    Tip: Use this when you scale an animation down from a longer length to insure that you wonÆt lose any keys. You can then move the keys to frames and revert to frames without ticks.

To play an animation with sound:

Interface

These are the controls for the Time Configuration dialog. You can display this dialog by right-clicking any of the time control buttons to the right of the Animate button.

Frame Rate group

These four option buttons, labeled NTSC, Film, PAL, and Custom let you set the frame rate in frames-per-second (FPS). The first three buttons force the standard FPS for that choice. The Custom button lets you specify your own FPS by adjusting the spinner.

Time Display group

Specifies the method for displaying time in the time slider and throughout the program (in frames, in SMPTE, in frames and ticks, or in minutes, seconds, and ticks). For example, if the time slider is at frame 35, and the Frame Rate is set to NTSC, the time slider would display the following numbers for the different Time Display settings:

SMPTE is the Society of Motion Picture Technical Engineers standard used to measure time for video and television production.

Playback group

Real Time: Causes viewport playback to skip frames to keep up with the current Frame Rate setting. There are five playback speeds. 1x is normal speed, 1/2x is half speed and so on. The speed settings affect only the playback in the viewports.

When Real Time is not selected, all frames are displayed during viewport playback.

Active Viewport Only: Causes playback to occur only in the active viewport. When clear, all viewports display animation.

Loop: Controls whether the animation playback occurs only once, or over and over repeatedly. Real Time must be off, before Loop can be turned on. When Loop is on, playback will honor direction setting for the loop. When Real Time and Loop are both off, playback will happen once and stop. Clicking play once will rewind to the first frame and play again.

Direction: Set the animation to play forward, reverse, or ping-pong. This only affects the playback in the interactive renderer. These options are only available when Real Time is turned off. These settings can be recalled by saving to a maxstart.max file.

Animation group

Start Time/End Time: Sets the active time segment displayed in the time slider. Choose any time segment before or after frame 0. For example, you can set an active time segment from -50 to 250.

Length: Displays the number of frames in the active time segment. If you make this greater than the total frames in the active segment, the End Time field increases accordingly.

Frame Count: Always the length plus one.

Current Time: Specifies the current frame for the time slider. As you adjust this, the time slider moves accordingly and the viewport updates.

Re-scale Time: Stretches or shrinks the animation for the active time segment to fit into the new time segment you specify. Relocates the position of all keys in all tracks. As a result, the animation plays over a greater or lesser number of frames, making it faster or slower.

Key Steps group

Controls in this group let you configure the method used when you turn on Key Mode.

Use TrackBar: Allows key mode to honor all keys in the track bar. This includes any parameter animation in addition to transform keys.

To make the following controls available, turn off Use TrackBar.

Selected Objects Only: Considers only the transforms of selected objects when you use Key Steps mode. If you turn this off, the transforms of all (unhidden) objects in the scene are considered. Default=on.

Use Current Transform: Disables Position, Rotation, and Scale and uses the current transform in Key Mode. For example, if the Rotate button is selected in the toolbar, you stop at each rotation key. If none of the three transform buttons are on, Key Mode considers all transforms.

To make the following control available, turn off Use Current Transform.

Position, Rotation, Scale: Specifies which transforms are used by Key Mode. Clear Use Current Transform to make the Position, Rotation, and Scale check boxes available.