Bitmap Path Configuration

Customize menu > Configure Paths > Configure Paths dialog > Bitmaps panel

In the Bitmaps panel of the Configure Paths dialog, you can add or modify path directories for bitmap files. This location is used by the Asset Manager to find image files. Bitmaps are used for background images and mapped materials (textures, bump maps, displacement maps, and so on).

The software stores the path of any image you load. When the image is re-loaded, the search order is as follows:

  1. The path saved with the image file.

  2. The directory of the current scene.

  3. The paths listed in the Bitmaps panel, starting at the top of the list.

Note: To save loading time, if a map with the same name is in two different locations (in two different paths), it is loaded only once. This poses a problem only if your scene includes two maps that have different content but the same name. In this case, only the first map encountered will appear in the scene.

Procedures

To modify a bitmap's file path:

  1. On the Bitmaps panel, choose a path entry.

  2. Click Modify.

  3. In the Choose Directory dialog, do one of the following:

  4. Click Use Path.

    The new path takes effect immediately.

To add a bitmap's path:

  1. On the Bitmaps panel, click Add.

  2. On the Choose New Bitmap Path dialog, do one of the following:

  3. If you want to include subdirectories in this path, turn on Add Subpaths.

  4. Click Use Path.

    The new path takes effect immediately.

To delete a bitmap's path:

  1. On the Bitmaps panel, choose a path entry.

  2. Click Delete.

    The path location is removed.

  3. Click Cancel to restore the path.

    This closes the Configure Path dialog without saving any path changes.

To move a path up or down in the list:

  1. On the Bitmaps panel, choose a path entry.

  2. Do one of the following: