Command panels > Hierarchy panel
The Hierarchy panel provides access to tools to adjust the hierarchical linkage between objects.
By linking one object to another, you create a parent-child relationship. Transformations applied to the parent are also transmitted to the child. By linking more objects to both parent and child objects you can create complex hierarchies.
Common uses of linking are:
Creating complex motions.
Simulating jointed structures.
Providing the basis for inverse kinematics.
Setting rotational and sliding parameters for Bones.
Robot leg assembled as a hierarchy
The Hierarchy panel is divided into three areas:
Note: For important background information on hierarchies and kinematics, see: Introduction to Hierarchies and Forward Kinematics and Introduction to Inverse Kinematics (IK).