Copyright (C) 2004 Jason 'Ikkyo' Gripp. ikkyo.dsdll functions v1.5.3 email: jgripp@budget.net This is the list of new functions provided by the ikkyo.dsdll ======================================= [GoActor] void GoActor::ChangeBaseSkillLevel(char const *,float) float GoActor::GetBaseSkillLevel(char const *) void GoActor::SetBaseSkillLevel(char const *,float) [GoAspect] void GoAspect::SetRenderScale(float) [GoAttack] float GoAttack::GetBaseDamageMax(void) float GoAttack::GetBaseDamageMin(void) void GoAttack::SetBaseDamageMax(float) void GoAttack::SetBaseDamageMin(float) [GoInventory] class Go const * GoInventory::GetOpenSpellbook(void) [GRect] int GRect::GetBottom(void) int GRect::GetLeft(void) int GRect::GetRight(void) int GRect::GetTop(void) void GRect::SetLeft(int) void GRect::SetBottom(int) void GRect::SetRight(int) void GRect::SetTop(int) [Math] float Math::Arccos(float) float Math::Arcsin(float) float Math::Arctan2(float,float) float Math::Arctan(float) float Math::Cosh(float) float Math::Exp(float) bool Math::Finite(float) float Math::FMod(float,float) float Math::Hypotenuse(float,float) float Math::Arccos(float)bool UIShell::IsItemDragged(void) float Math::Ln(float) float Math::Log(float) float Math::Power(float,float) int Math::ShiftL(int,int) int Math::ShiftR(int,int) float Math::Sinh(float) float Math::Sqrt(float) float Math::Tanh(float) float Math::ToFloat(char const *) int Math::ToInt(char const *) [SiegeCamera] void SiegeCamera::SetMaxAzimuth(float) void SiegeCamera::SetMaxDistance(float) void SiegeCamera::SetMinAzimuth(float) void SiegeCamera::SetMinDistance(float) [UIChatBox] void UIChatBox::ClearConsole(void) char const * UIChatBox::GetNewestLine(void) bool UIChatBox::NewestLineContains(char const *) void UIChatBox::SetNewestLine(char const *) [UIGridbox] void UIGridbox::AddItemInfo(char const *) void UIGridbox::BeginTransmute(void) void UIGridbox::ClearGridBox(int,int) Goid const * UIGridbox::GetItemGoid(int) int UIGridbox::GetNumItems(void) bool UIGridbox::IsCellFilled(int,int) char const * UIGridbox::Transmute(void) [UIShell] Goid const * UIShell::GetRolloverGoID(void) unsigned long UIShell::GetRolloverID(void) char const * UIShell::GetRolloverKey(void) [UISlider] int UISlider::GetValue(void) void UISlider::SetValue(int) [UITextBox] int UITextBox::FindLine(int,char const *) int UITextBox::FindLine(char const *) unsigned long UITextBox::GetLineColor(int) char const * UITextBox::GetLineText(int) void UITextBox::SetLineColor(int,unsigned long) [WorldMap] char const * WorldMap::GetMapName(void) [Globals] bool IsKeyPressed(unsigned long) enum eInventoryLocation MakeInventoryLocation(unsigned long) enum ePlayerSkin MakePlayerSkin(unsigned long) unsigned long MakeToolTipColor(char const *) class UIChatBox * QueryDerivedChatBox(class UIWindow *) class UISlider * QueryDerivedSlider(class UIWindow *) enum eInventoryLocation Globals::GetHover(void) void Globals::SetHover(enum eInventoryLocation)