101 Start a new game 102 Load an existing game 104 Close the current game 110 Save the current game 133 Set game difficulty level 199 Exit BattleStar 310 Display game rules 311 Show keyboard shortcuts 312 Read mission orders 350 Scan along the Z axis 351 Scan along the Y axis 352 Scan along the X axis 353 View the scanner log 399 Make BattleStar the topmost window 410 Set targeting coordinates 411 Fire a missile 412 Set helm coordinates 413 Engage the engines 414 Reverse the engines 415 Turn sound F/X on and off 999 Show program information and copyright notice 1000 BattleStar 1003 war 1004 BattleStar Game|*.war|All Files|*.*| 1005 Open BattleStar Game 1007 Save BattleStar Game As 3000 Save the current game to disk? 3001 Enter a %s coordinate between 0 and 8. 3002 Enter a %s coordinate between 0 and 8. 3003 The difficulty level you have selected will be used for the next new game. 3004 %d Missiles / %d Fuel Units 3005 Missile 3006 Fuel 3007 File: %s This game document was created with BattleStar v%d.%d It can not be used with BattleStar for Windows 95/NT Please use BattleStar v1.5 or older to load this file. 5000 Generating new game grid ... 5001 %d Zilog ships detected in %d battle groups ... 5002 Target coordinates ... 5003 Targeting orders canceled ... 5004 Targeting coordinates: %d-%d-%d ... 5005 Helm coordinates ... 5006 Helm orders canceled ... 5007 Setting helm coordinates for: %d-%d-%d ... 5009 Commander ... 5010 %s opened 5011 Saving %s ... 5012 %s saved 5013 Loading %s ... 5014 %s loaded 5015 Press any key to resume game ... 5016 Resuming ... 5017 Diagnostics turned %s ... 5018 Weapons selected ... 5019 Engines selected ... 5020 Scanner tracing turned %s ... 5021 Increasing %s value ... 5022 Decreasing %s value ... 5023 %s value set to minimum ... 5024 %s value set to maximum ... 5025 Engines engaged ... 5026 Sector has no enemy ships ... 5027 Sector cleared ... 5028 Scanners detect %d Zilog ship%s ... 5029 Missile launched ... 5030 Those Zilogs are history captain ... 5031 Quadrant swept clean ... 5032 Enemy ship destroyed in quadrant: %d-%d-%d ... 5033 No enemy vessels found in quadrant: %d-%d-%d ... 5034 %d Zilog Ship%s 5035 %d Destroyed 5036 %d Remaining 5037 %d Ship%s Remain%s 5038 %d%% Kill Ratio 5039 5040 All missiles have been fired ... 5041 The engines are out of fuel ... 5042 Nice job captain ... 5050 Scanner log opened ... 5051 Sector %d ---------------- 5052 %d Zilog Ship%s 5053 %d Destroyed 5054 %d Remaining 5055 Unexplored 5056 Scanner log closed ...