^no_draw ^set_char_mem t_shade01 0 1 ^if charmem1.t_pom = 0 ^then ^start_dialog shrine/shade01/1 ^endif ^if charmem1.t_pom = 1 ^then ^start_dialog shrine/shade01/2 ^endif ^if charmem1.t_pom = 2 ^then ^start_dialog shrine/shade01/combat ^endif ^start_dialog close