Commandos 3 Patch. V1.42: List of fixes (2003-11-20)
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General
fixes.
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The
game would sometimes crash when either a Commando or Allied Soldier tried to
enter a vehicle when seen by a guard dog.
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In the
load/save menus some key sequences were causing the game to freeze and the
music to loop.
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Some
tool tips of 1 character length were not being drawn. It was most noticeable in
the Asian (Japanese, Chinese and Korean) versions.
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Players
were able to call themselves 'EMPTY', making it difficult for other players to
know who's who both in character selection and in the game.
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In
the Central Europe Mission "Ambush Convoy", the armoured vehicles
were stopping when they detected a Commando or Allied Soldier; this prevented
the art trucks from entering the map when it happened near the western border.
Now they will remember their true objective, and will try to escape even if
they see an allied unit.
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The
timer in some missions was over-running the objectives window, making it
difficult to read the objectives.
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In
missions such as "Stalingrad: Berlin", the tool tips for some Gestapo
soldiers were not showing as "GESTAPO" but "SOLDIER", which
would be confusing because it appeared that soldiers of lesser ranks could see
through a higher ranking officers uniform when worn by the spy.
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Now
every "Gestapo" soldier tool tip will be displayed correctly.
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When
a crash occurs the profiles would frequently be wiped out and the saved games
could not be read.
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The
F6 key inconsistency has been addressed. During the "Normandy: Omaha
Beach" mission, the F6 key (when pressed), wouldn't highlight any of the
Allied Soldiers.
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When
using a submachine gun, the bullets were sometimes hitting enemies in a
different room, and were not hitting enemies in the right one.
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When
the following action was carried out (while climbing a ladder, interrupt the
action) it would Sometimes cause the controlled characters to crawl at twice
the normal speed.
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It
was possible to exceed the amount of pages used for saves/load files.
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During
the "Stalingrad: Protect The General" mission, if at least one of the
Commandos was already inside the plane, and all the others were killed outside,
the "Mission Complete" text was triggered as if the mission was correctly
finished.
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An
issue would occur during a multiplayer game using Allied Troops they, could be
ordered to dive into the water, although they are not intended to do so. They
are then not able to resurface,and quickly drown.
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Text
corrections have been made in the Polish, Russian and Czech versions.
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An
issue with killing or stunning some soldiers who were sitting in a chair has
been addressed.
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During
the Central Europe mission "Steal the Train", the Thief would warp to
a mismatching location when entering through certain windows of a train
carriage.
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Multiplayer
fixes.
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Players
crashing sometimes from chat room when players were being kicked from a game.
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Occasionally
when a co-op game is created, someone would be kicked on the 'Configure Game'
screen once a game was started by the host.
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Once
in-game, if the game statistics were activated, this would sometimes cause the
game to crash back to the desktop.
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Characters
were able to move before recovering from being knocked out.
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When restarting
a multiplayer game, sometimes some characters were shown as dead, although they
were alive.
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Users
could not see other peopleÆs chat depending on the order in which they joined
the server.
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When
showing multiplayer scores, the names were not matching the colours and score.
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Multiplayer
chat function was overflowing in some menus.