#### ADVANCE STRINGS #### ADVANCE_AGRICULTURE "Agriculture" ADVANCE_TOOLMAKING "Toolmaking" ADVANCE_MINING "Mining" ADVANCE_DOMESTICATION "Domestication" ADVANCE_BRONZE_WORKING "Bronze Working" ADVANCE_STONE_WORKING "Stone Working" ADVANCE_JURISPRUDENCE "Jurisprudence" ADVANCE_SHIP_BUILDING "Shipbuilding" ADVANCE_WRITING "Writing" ADVANCE_GEOMETRY "Geometry" ADVANCE_MONARCHY "Monarchy" ADVANCE_IRON_WORKING "Iron Working" ADVANCE_RELIGION "Religion" ADVANCE_CITY_STATE "Republic" ADVANCE_PHILOSOPHY "Philosophy" ADVANCE_TRADE "Trade" ADVANCE_BUREAUCRACY "Bureaucracy" ADVANCE_ASTRONOMY "Astronomy" ADVANCE_THEOCRACY "Theocracy" ADVANCE_BANKING "Banking" ADVANCE_STIRRUP "Stirrup" ADVANCE_ENGINEERING "Engineering" ADVANCE_ALCHEMY "Alchemy" ADVANCE_CLASSICAL_EDUCATION "Classical Education" ADVANCE_HULL_MAKING "Hullmaking" ADVANCE_MEDICINE "Medicine" ADVANCE_AGRICULTURAL_REVOLUTION "Agricultural Revolution" ADVANCE_GUNPOWDER "Gunpowder" ADVANCE_PERSPECTIVE "Perspective" ADVANCE_OCEAN_FARING "Ocean Faring" ADVANCE_PRINTING_PRESS "Printing Press" ADVANCE_MACHINE_TOOLS "Machine Tools" ADVANCE_CANNON_MAKING "Cannon Making" ADVANCE_MECHANICAL_CLOCK "Mechanical Clock" ADVANCE_OPTICS "Optics" ADVANCE_CAVALRY_TACTICS "Cavalry Tactics" ADVANCE_NATIONALISM "Nationalism" ADVANCE_CHEMISTRY "Chemistry" ADVANCE_PHYSICS "Physics" ADVANCE_AGE_OF_REASON "Age of Reason" ADVANCE_DEMOCRACY "Democracy" ADVANCE_ECONOMICS "Economics" ADVANCE_ELECTRICITY "Electricity" ADVANCE_RAILROAD "Railroad" ADVANCE_INDUSTRIAL_REVOLUTION "Industrial Revolution" ADVANCE_STEEL "Steel" ADVANCE_CORPORATION "Corporation" ADVANCE_OIL_REFINING "Oil Refining" ADVANCE_EXPLOSIVES "Explosives" ADVANCE_COMMUNISM "Communism" ADVANCE_FASCISM "Fascism" ADVANCE_ELECTRIFICATION "Electrification" ADVANCE_PHARMACEUTICALS "Pharmaceuticals" ADVANCE_AERODYNAMICS "Aerodynamics" ADVANCE_ROCKETRY "Rocketry" ADVANCE_TANK_WARFARE "Tank Warfare" ADVANCE_QUANTUM_MECHANICS "Quantum Physics" ADVANCE_GLOBAL_DEFENSE_INITIATIVE "Global Defense" ADVANCE_JET_PROPULSION "Jet Propulsion" ADVANCE_MASS_PRODUCTION "Mass Production" ADVANCE_CONSUMER_ELECTRONICS "Mass Media" ADVANCE_GENETICS "Genetics" ADVANCE_COMPUTER "Computer" ADVANCE_SPACE_FLIGHT "Space Flight" ADVANCE_ENVIRONMENTALISM "Conservation" ADVANCE_GLOBAL_COMMUNICATIONS_NETWORK "GlobeNet" ADVANCE_ADVANCED_COMPOSITES "Advanced Composites" ADVANCE_MULTINATIONAL_REPUBLIC "Corporate Republic" ADVANCE_ROBOTICS "Robotics" ADVANCE_AI_SURVEILLANCE "AI Surveillance" ADVANCE_SUBNEURAL_ADS "Subneural Ad" ADVANCE_INTELLIGENT_MATERIALS "Smart Materials" ADVANCE_FUEL_CELLS "Fuel Cells" ADVANCE_PERSONAL_ENCRYPTION "Digital Encryption" ADVANCE_WORMHOLES "Wormholes" ADVANCE_TECHNOCRACY "Technocracy" ADVANCE_SUPERCONDUCTOR "Superconductor" ADVANCE_HUMAN_CLONING "Human Cloning" ADVANCE_ARCOLOGIES "Arcologies" ADVANCE_SEA_COLONIES "Sea Colonies" ADVANCE_SPACE_COLONIES "Space Colonies" ADVANCE_GENETIC_TAILORING "Genetic Tailoring" ADVANCE_ZERO_G_MANUFACTURING "Zero-G Industry" ADVANCE_CRYONICS "Cryonics" ADVANCE_ECOTOPIA "Ecotopia" ADVANCE_MIND_CONTROL "Mind Control" ADVANCE_ULTRAPRESSURE_MACHINERY "Ultra-Pressure Machinery" ADVANCE_UNIFIED_FIELD_THEORY "Unified Physics" ADVANCE_ASTEROID_MINING "Asteroid Mining" ADVANCE_NANOASSEMBLY "Nano-Assembly" ADVANCE_WILDERNESS_PRESERVATION_ACT "Eden Project" ADVANCE_GAIA_THEORY "Gaia Theory" ADVANCE_VIRTUAL_DEMOCRACY "Virtual Democracy" ADVANCE_ALIEN_ARCHEOLOGY "Alien Archaeology" ADVANCE_FUSION "Fusion" ADVANCE_NEURAL_SILICON_INTERFACE "Neural Interface" ADVANCE_LIFE_EXTENSION "Life Extension" ADVANCE_CLOAKING "Cloaking" ADVANCE_TELEPORTATION1 "Future Flight 1" ADVANCE_TELEPORTATION2 "Future Flight 2" ADVANCE_TELEPORTATION3 "Future Flight 3" ADVANCE_TELEPORTATION4 "Future Flight 4" ADVANCE_TELEPORTATION5 "Future Flight 5" ADVANCE_TELEPORTATION6 "Future Flight 6" ADVANCE_TELEPORTATION7 "Future Flight 7" ADVANCE_TELEPORTATION8 "Future Flight 8" ADVANCE_TELEPORTATION9 "Future Flight 9" ADVANCE_TELEPORTATION0 "Future Flight 10" ADVANCE_CULTURAL1 "Future Cultural 1" ADVANCE_CULTURAL2 "Future Cultural 2" ADVANCE_CULTURAL3 "Future Cultural 3" ADVANCE_CULTURAL4 "Future Cultural 4" ADVANCE_CULTURAL5 "Future Cultural 5" ADVANCE_CULTURAL6 "Future Cultural 6" ADVANCE_CULTURAL7 "Future Cultural 7" ADVANCE_CULTURAL8 "Future Cultural 8" ADVANCE_CULTURAL9 "Future Cultural 9" ADVANCE_CULTURAL0 "Future Cultural 10" ADVANCE_SEA1 "Future Sea 1" ADVANCE_SEA2 "Future Sea 2" ADVANCE_SEA3 "Future Sea 3" ADVANCE_SEA4 "Future Sea 4" ADVANCE_SEA5 "Future Sea 5" ADVANCE_SEA6 "Future Sea 6" ADVANCE_SEA7 "Future Sea 7" ADVANCE_SEA8 "Future Sea 8" ADVANCE_SEA9 "Future Sea 9" ADVANCE_SEA0 "Future Sea 10" ADVANCE_PHYSICS1 "Future Physics 1" ADVANCE_PHYSICS2 "Future Physics 2" ADVANCE_PHYSICS3 "Future Physics 3" ADVANCE_PHYSICS4 "Future Physics 4" ADVANCE_PHYSICS5 "Future Physics 5" ADVANCE_PHYSICS6 "Future Physics 6" ADVANCE_PHYSICS7 "Future Physics 7" ADVANCE_PHYSICS8 "Future Physics 8" ADVANCE_PHYSICS9 "Future Physics 9" ADVANCE_PHYSICS0 "Future Physics 10" ADVANCE_ALIEN_LIFE_PROJECT "Xenobiology" #### WONDER STRINGS #### WONDER_STONEHENGE "Stonehenge" WONDER_SPHINX "Sphinx" WONDER_LABRYINTH_OF_THE_MINOTAUR "Labyrinth" WONDER_RAYAMANA "Ramayana" WONDER_PARTHENON "Chichen Itza" WONDER_I_CHING "Confucius Academy " WONDER_THE_FORBIDDEN_CITY "Forbidden City" WONDER_PHILOSOPHERS_STONE "Philosopher's Stone" WONDER_HAGIA_SOPHIA "Hagia Sophia" WONDER_GUTTENBERGS_BIBLE "Gutenberg Bible" WONDER_EAST_INDIA_COMPANY "East India Company" WONDER_GALILEOS_TELESCOPE "Galileo's Telescope" WONDER_LONDON_STOCK_EXCHANGE "London Exchange" WONDER_EMANCIPATION_PROCLAMATION "Emancipation Act" WONDER_EDISONS_LAB "Edison's Lab" WONDER_HOLLYWOOD "Hollywood" WONDER_WORD_INTELLIGENCE_AGENCY "The Agency" WONDER_INTERNET "Internet" WONDER_THE_PILL "Contraception" WONDER_HUMAN_GENOME_PROJECT "Genome Project" WONDER_GLOBSAT "GlobeSat" WONDER_STAR_LADDER "Star Ladder" WONDER_GLOBAL_E_BANK "Global E-Bank" WONDER_DINOSAUR_PARK "Dinosaur Park" WONDER_WORLD_WILDERNESS_ACT "The Eden Project" WONDER_GAIA_CONTROLLER "Gaia Controller" WONDER_AI_ENTITY "AI Entity" WONDER_EGALITARIAN_PROCLAMATION "Egalitarian Act" WONDER_SENSORIUM "Sensorium" WONDER_NANITE_DEFUSER "Nanite Defuser" WONDER_ESP_CENTER "ESP Center" WONDER_THE_PRIMER "Nanopedia" WONDER_INTELLIGENT_LIFE_PROJECT "Intelligent Life Project" WONDER_THE_IMMUNE_CELL_PROJECT "Immunity Chip" WONDER_WORMHOLE_DETECTOR "Wormhole Sensor" WONDER_SUPER_FORCE_FIELD "National Shield" WONDER_STONEHENGE_ARTICLE "" WONDER_SPHINX_ARTICLE "the " WONDER_LABRYINTH_OF_THE_MINOTAUR_ARTICLE "the " WONDER_RAYAMANA_ARTICLE "the " WONDER_PARTHENON_ARTICLE "" WONDER_I_CHING_ARTICLE "the " WONDER_THE_FORBIDDEN_CITY_ARTICLE "the " WONDER_PHILOSOPHERS_STONE_ARTICLE "the " WONDER_HAGIA_SOPHIA_ARTICLE "the " WONDER_GUTTENBERGS_BIBLE_ARTICLE "" WONDER_EAST_INDIA_COMPANY_ARTICLE "the " WONDER_GALILEOS_TELESCOPE_ARTICLE "" WONDER_LONDON_STOCK_EXCHANGE_ARTICLE "the " WONDER_EMANCIPATION_PROCLAMATION_ARTICLE "the " WONDER_EDISONS_LAB_ARTICLE "" WONDER_HOLLYWOOD_ARTICLE "" WONDER_WORD_INTELLIGENCE_AGENCY_ARTICLE "" WONDER_INTERNET_ARTICLE "the " WONDER_THE_PILL_ARTICLE "" WONDER_HUMAN_GENOME_PROJECT_ARTICLE "the " WONDER_GLOBSAT_ARTICLE "the " WONDER_STAR_LADDER_ARTICLE "the " WONDER_GLOBAL_E_BANK_ARTICLE "the " WONDER_DINOSAUR_PARK_ARTICLE "the " WONDER_WORLD_WILDERNESS_ACT_ARTICLE "" WONDER_GAIA_CONTROLLER_ARTICLE "the " WONDER_AI_ENTITY_ARTICLE "the " WONDER_EGALITARIAN_PROCLAMATION_ARTICLE "the " WONDER_SENSORIUM_ARTICLE "the " WONDER_NANITE_DEFUSER_ARTICLE "the " WONDER_ESP_CENTER_ARTICLE "the " WONDER_THE_PRIMER_ARTICLE "the " WONDER_INTELLIGENT_LIFE_PROJECT_ARTICLE "the " WONDER_THE_IMMUNE_CELL_PROJECT_ARTICLE "the " WONDER_WORMHOLE_DETECTOR_ARTICLE "the " WONDER_SUPER_FORCE_FIELD_ARTICLE "the " #### Units STRINGS #### UNIT_CITY "City" UNIT_SPACE_CITY "Space Colony" UNIT_OCEAN_CITY "Sea Colony" UNIT_CATTLE "021" UNIT_SETTLER "Settler" UNIT_SLAVER "Slaver" UNIT_CHARIOT "Mounted Archer" UNIT_TRIREMES "Trireme" UNIT_HOPLITE "Phalanx" UNIT_DIPLOMAT "Diplomat" UNIT_LEGION "Legion" UNIT_CLERIC "Cleric" UNIT_GREEK_FIRE "Archer" UNIT_GREEK_FIRE_TRIREME "Fire Trireme" UNIT_KNIGHT "Knight" UNIT_LONGSHIP "Longship" UNIT_PIKEMEN "Pikeman" UNIT_CANNON "Cannon" UNIT_CAVALRY "Cavalry" UNIT_SHIP_OF_THE_LINE "Ship of the Line" UNIT_MUSKETEERS "Musketeer" UNIT_LAWYER "Lawyer" UNIT_FASCIST "Fascist" UNIT_ABOLITIONIST "Abolitionist" UNIT_MACHINE_GUNNER "Machine Gunner" UNIT_ARTILLERY "Artillery" UNIT_TROOP_SHIP "Troop Ship" UNIT_SUBMARINE "Submarine" UNIT_BATTLESHIP "Battleship" UNIT_SPY "Spy" UNIT_FIGHTER "Fighter" UNIT_AIRCRAFT_CARRIER "Aircraft Carrier" UNIT_TANK "Tank" UNIT_NUKE "Nuke" UNIT_DESTROYER "Destroyer" UNIT_TELEVANGELIST "Televangelist" UNIT_CARGO_POD "Cargo Pod" UNIT_INTERCEPTORS "Interceptor" UNIT_BOMBER "Bomber" UNIT_MOBILE_SAM "Mobile SAM" UNIT_CORPORATE_BRANCH "Corporate Branch" UNIT_PARATROOPER "Paratrooper" UNIT_C17_TRANSPORT "Air Transport" UNIT_SPACE_PLANE "Space Plane" UNIT_SUBNEURAL_ADS "Subneural Ad" UNIT_SPY_PLANE "Spy Plane" UNIT_BATTLEBOT "War Walker" UNIT_SEA_ENGINEER "Sea Engineer" UNIT_STEALTH_SUB "Stealth Sub" UNIT_ECOTERRORIST "Ecoterrorist" UNIT_SPACE_ENGINEER "Space Engineer" UNIT_INFECTOR "Infector" UNIT_CRAWLER "Crawler" UNIT_BATTLE_CRUISER "Star Cruiser" UNIT_SPACE_MARINES "Storm Marine" UNIT_SPACE_BOMBER "Space Bomber" UNIT_PARK_RANGER "Eco Ranger" UNIT_WORMHOLE_PROBE "Wormhole Probe" UNIT_LEVIATHAN "Leviathan" UNIT_SWARM "Swarm" UNIT_PHANTOM "Phantom" UNIT_STEALTH_BOMBER "Stealth Bomber" UNIT_STEALTH_FIGHTER "Space Fighter" UNIT_MARINES "Marine" UNIT_PLASMA_DESTROYER "Plasma Destroyer" UNIT_FUSION_TANK "Fusion Tank" UNIT_SAMURAI "Samurai" UNIT_PLASMATICA "Plasmatica" UNIT_CYBER_NINJA "Cyber Ninja" UNIT_WARRIOR "Warrior" UNIT_CARAVAN "Caravan" #### governs STRINGS #### GOVERNMENT_ANARCHY "Anarchy" GOVERNMENT_TYRANNY "Tyranny" GOVERNMENT_MONARCHY "Monarchy" GOVERNMENT_THEOCRACY "Theocracy" GOVERNMENT_COMMUNISM "Communism" GOVERNMENT_FASCISM "Fascism" GOVERNMENT_CITY_STATE "Republic" GOVERNMENT_DEMOCRACY "Democracy" GOVERNMENT_MULTINATIONAL_REPUBLIC "Corporate Republic" GOVERNMENT_ECOTOPIA "Ecotopia" GOVERNMENT_TECHNOCRACY "Technocracy" GOVERNMENT_VIRTUAL_DEMOCRACY "Virtual Democracy" #### improvements STRINGS #### IMPROVE_SILO "Granary" IMPROVE_CAPITOL "Capitol" IMPROVE_CITY_WALLS "City Wall" IMPROVE_TEMPLE "Temple" IMPROVE_COURTHOUSE "Courthouse" IMPROVE_LIBRARY "Publishing House" IMPROVE_BAZAAR "Marketplace" IMPROVE_ACADEMY "Academy" IMPROVE_THEATER "Theater" IMPROVE_AQUEDUCT "Aqueduct" IMPROVE_CIRCUS "Coliseum" IMPROVE_BANK "Bank" IMPROVE_UNIVERSITY "University" IMPROVE_HOSPITAL "Hospital" IMPROVE_MILL "Mill" IMPROVE_CATHEDRAL "Cathedral" IMPROVE_CITY_CLOCK "City Clock" IMPROVE_FACTORY "Factory" IMPROVE_OIL_REFINERY "Oil Refinery" IMPROVE_MOVIE_PALACE "Movie Palace" IMPROVE_AIRPORT "Airport" IMPROVE_DRUG_STORE "Drug Store" IMPROVE_NUCLEAR_PLANT "Nuclear Plant" IMPROVE_RECYCLING_PLANT "Recycling Plant" IMPROVE_TELEVISION "Television" IMPROVE_COMPUTER_CENTER "Computer Center" IMPROVE_SDI "SDI" IMPROVE_ROBOTIC_PLANT "Robotic Plant " IMPROVE_POPULATION_MONITOR "Security Monitor" IMPROVE_BIO_WARFARE_FILTERS "Micro Defense" IMPROVE_WATER_TRANSFORMER "Aqua-Filter" IMPROVE_ZERO_EMISSION_VEHICLES "Eco-Transit" IMPROVE_ARTIFICIAL_WOMB_COMPLEX "Incubation Center" IMPROVE_RAIL_LAUNCHER "Rail Launcher" IMPROVE_ARCOLOGIES "Arcologies" IMPROVE_BEEF_VAT "Beef Vat" IMPROVE_HOUSE_OF_FREEZING "House of Freezing" IMPROVE_MIND_CONTROL_EMITTER "Mind Controller" IMPROVE_FORCEFIELD "Forcefield" IMPROVE_NANITE_FACTORY "Nanite Factory" IMPROVE_FUSION_PLANT "Fusion Plant" IMPROVE_EMBEDDED_KNOWLEDGE_CHIP "Bio Memory Chip" IMPROVE_BODY_EXCHANGE "Body Exchange" X_LAB "Xenoform Lab" EMBRYO_TANK "Embryo Tank" CONTAINMENT_FIELD "Containment Field" GENE_SEQUENCER "Gene Splicer" ET_COMMUNICATION_DEVICE "ECD" #### terrain STRINGS #### TERRAIN_BROWN_MOUNTAIN "Desert Mountain" TERRAIN_BROWN_HILL "Desert Hill" TERRAIN_WHITE_MOUNTAIN "Polar Mountain" TERRAIN_WHITE_HILL "Polar Hill" TERRAIN_MOUNTAIN "Mountain" TERRAIN_DESERT "Desert" TERRAIN_FOREST "Forest" TERRAIN_GLACIER "Glacier" TERRAIN_GRASSLAND "Grassland" TERRAIN_HILL "Hill" TERRAIN_JUNGLE "Jungle" TERRAIN_PLAINS "Plains" TERRAIN_SWAMP "Swamp" TERRAIN_TUNDRA "Tundra" TERRAIN_WATER_SHALLOW "Shallow Water" TERRAIN_WATER_DEEP "Deep Water" TERRAIN_WATER_RIFT "Rift" TERRAIN_WATER_TRENCH "Trench" TERRAIN_WATER_VOLCANO "Volcano" TERRAIN_SPACE "Space" TERRAIN_WATER_BEACH "Beach" TERRAIN_WATER_SHELF "Continental Shelf" TERRAIN_DEAD "Dead Tile" TERRAIN_DEAD_HILL "Dead Hill" TERRAIN_MOUNTAIN_GOOD_ONE "Diamonds" TERRAIN_MOUNTAIN_GOOD_TWO "Rubies" TERRAIN_DESERT_GOOD_ONE "Oil" TERRAIN_FOREST_GOOD_ONE "Beaver" TERRAIN_GLACIER_GOOD_ONE "Walrus" TERRAIN_GRASSLAND_GOOD_ONE "Tobacco" TERRAIN_GRASSLAND_GOOD_TWO "Poppies" TERRAIN_HILL_GOOD_ONE "Coffee" TERRAIN_HILL_GOOD_TWO "Grapes" TERRAIN_JUNGLE_GOOD_ONE "Sugar" TERRAIN_JUNGLE_GOOD_TWO "Jade" TERRAIN_PLAINS_GOOD_ONE "Elephant" TERRAIN_SWAMP_GOOD_ONE "Alligator" TERRAIN_TUNDRA_GOOD_ONE "Caribou" TERRAIN_WATER_SHALLOW_GOOD_ONE "Crab" TERRAIN_WATER_SHALLOW_GOOD_TWO "Pearls" TERRAIN_WATER_DEEP_GOOD_ONE "Whale" TERRAIN_WATER_DEEP_GOOD_TWO "Giant Squid" TERRAIN_WATER_BEACH_GOOD_ONE "Crab" TERRAIN_WATER_BEACH_GOOD_TWO "Pearls" TERRAIN_WATER_SHELF_GOOD_ONE "Crab" TERRAIN_WATER_SHELF_GOOD_TWO "Pearls" TERRAIN_DUMMY_GOOD "Dumb Good" #### CONCEPT STRINGS #### CONCEPT_DIAMONDS "Diamonds" CONCEPT_RUBIES "Rubies" CONCEPT_OIL "Oil" CONCEPT_BEAVER "Beaver" CONCEPT_TOBACCO "Tobacco" CONCEPT_POPPIES "Poppies" CONCEPT_COFFEE "Coffee" CONCEPT_COCOA "Grapes" CONCEPT_SUGAR "Sugar" CONCEPT_JADE "Jade" CONCEPT_ELEPHANT "Elephant" CONCEPT_ALLIGATOR "Alligator" CONCEPT_CARIBOU "Caribou" CONCEPT_CRABS "Crab" CONCEPT_PEARLS "Pearls" CONCEPT_WHALES "Whale" CONCEPT_GIANT_SQUID "Giant Squid" CONCEPT_WORMHOLE "Wormhole" CONCEPT_ASSAULT "Assault" CONCEPT_BOMBARD "Bombard" CONCEPT_ENTRENCH "Fortify" CONCEPT_PILLAGE "Pillage" CONCEPT_PIRACY "Piracy" CONCEPT_REFORM_CITY "Reform City" CONCEPT_DISBAND_UNIT "Disband Unit" CONCEPT_SLEEP "Sleep" CONCEPT_AID_UPRISING "Aid Uprising" CONCEPT_FREE_SLAVES "Free Slave" CONCEPT_CONVERT_CITY "Convert City" CONCEPT_SELL_INDULGENCES "Sell Indulgence" CONCEPT_SOOTHSAY "Soothsay" CONCEPT_BRANCH "Franchise" CONCEPT_TERRAFORM "Terraform" CONCEPT_ESTABLISH_EMBASSY "Establish Embassy" CONCEPT_HEAR_GOSSIP "213" CONCEPT_THROW_PARTY "351" CONCEPT_CONDUCT_HIT "Conduct Hit" CONCEPT_PLANT_NANOVIRUS "Nano-attack" CONCEPT_INFECT_CITY "Infect City" CONCEPT_FILE_INJUNCTION "File Injunction" CONCEPT_SUE "Sue" CONCEPT_PARADROP "Paradrop" CONCEPT_CREATE_PARK "Create Park" CONCEPT_CLOAK "Cloak" CONCEPT_SETTLE "Settle" CONCEPT_CAPTURE_SLAVES "Capture Slaves" CONCEPT_LAUNCH "Launch" CONCEPT_DESCEND "Descend" CONCEPT_UNLOAD "Unload" CONCEPT_BOMB_CABINET "Bomb Cabinet" CONCEPT_PLANT_NUKE "Plant Nuke" CONCEPT_SPY "Spy" CONCEPT_STEAL_DISCOVERY_SPY "Steal Advance" CONCEPT_ADVERTISE "Advertise" CONCEPT_TRADE "Trade" CONCEPT_TRADE_ROUTE "Trade Route" CONCEPT_MILITARY_READINESS "Military Readiness" CONCEPT_PUBLIC_WORKS "Public Works" CONCEPT_SCIENCE_SETTING "Science Setting" CONCEPT_TILE_IMPROVEMENTS "Tile Improvements" CONCEPT_WONDERS "Wonders" CONCEPT_IMPROVEMENTS "Improvements" CONCEPT_ADVANCES "Advances" CONCEPT_DIPLOMACY "Diplomacy" CONCEPT_CEASE_FIRE "Peace Treaty" CONCEPT_ALLIANCE "Alliance" CONCEPT_DEMANDS "Demand" CONCEPT_GIFTS "Gifts" CONCEPT_EXCHANGES "Exchange" CONCEPT_TREATIES "Treaty" CONCEPT_LEAVE_MY_LANDS "Stop Trespass" CONCEPT_NO_PIRACY "Stop Piracy" CONCEPT_REDUCE_POLLUTION "Reduce Pollution" CONCEPT_STOP_TRADE "Stop Trade" CONCEPT_ATTACK_ENEMY "Attack Enemy" CONCEPT_CAPTURE_CITY "000" CONCEPT_ECO_PACT "Eco Pact" CONCEPT_GOVERNMENTS "Government" CONCEPT_VICTORY_CONDITIONS "Victory - General" CONCEPT_VICTORY_CONDITIONS_GENOCIDE "Victory - Bloodlust" CONCEPT_VICTORY_CONDITIONS_INTELLIGENT_LIFE "Victory - Intelligent Life" CONCEPT_VICTORY_CONDITIONS_POINTS_AT_3000 "Victory - 3000 AD" CONCEPT_CIV_POINTS "Civilization Points" CONCEPT_WAGES "Wages" CONCEPT_WORK_HOURS "Work Hours" CONCEPT_RATIONS "Rations" CONCEPT_FOOD "Food" CONCEPT_POLLUTION "Pollution" CONCEPT_GOLD "Gold" CONCEPT_PRODUCTION "Production" CONCEPT_GOODS "Goods" CONCEPT_CRIME "Crime" CONCEPT_HAPPINESS "Happiness" CONCEPT_SCIENCE "Science" CONCEPT_CITY "City" CONCEPT_SEA_COLONIES "Sea Colony" CONCEPT_SPACE_COLONIES "Space Colony" CONCEPT_ANCIENT_AGE "Ancient Age" CONCEPT_RENAISSANCE_AGE "Renaissance Age" CONCEPT_MODERN_AGE "Modern Age" CONCEPT_GENETIC_AGE "Genetic Age" CONCEPT_DIAMOND_AGE "Diamond Age" CONCEPT_WORKER "Worker" CONCEPT_SLAVE "Slave" CONCEPT_ENTERTAINER "Entertainer" CONCEPT_SCIENTIST "Scientist" CONCEPT_MERCHANT "Merchant" CONCEPT_LARORER "Laborer" CONCEPT_DISBAND_CITY "Disband City" CONCEPT_MONUMENT_SCREEN "Monument Screen" CONCEPT_CAPITALIZATION "Capitalization" CONCEPT_INFRASTRUCTURE "Infrastructure" CONCEPT_SPECIAL_FORCES "Special Forces" CONCEPT_VETERANS "Veterans" CONCEPT_TRADE_UNITS "Stealth Units" CONCEPT_SPECIALISTS "Specialists" CONCEPT_RIOTS "Riot" CONCEPT_REVOLUTION "Revolution" CONCEPT_OVERCROWDING "Overcrowding" CONCEPT_SUPPORT_COST "Support Cost" CONCEPT_MAINTENANCE_COST "Maintenance Cost" CONCEPT_INCITE "Incite" CONCEPT_X_LAB "X-Lab" CONCEPT_C_FIELD "Containment Field" CONCEPT_E_TANK "Embyro Tank" CONCEPT_ECD "ECD" CONCEPT_G_SPLICER "Gene Splicer" CONCEPT_RUSTLE "r77" CONCEPT_EMPIRE_SIZE "Empire Size" CONCEPT_RIVER "Rivers" #### Pop STRINGS #### POP_WORKER "Worker" POP_SLAVE "Slave" POP_BANKER "Merchant" POP_BARD "Entertainer" POP_WISEMAN "Scientist" POP_FACTORY_GRUNT "Laborer" ## REMOVE THE FOLLOWING: POP_ACTOR "Entertainer" POP_PHILOSOPHER "Scientist" POP_PROFESSOR "Scientist" POP_LIBRARIAN "Scientist" POP_PROGRAMMER "Scientist" POP_MERCHANT "Merchant" #### TILE IMPROVEMENT STRINGS ####### TILEIMP_FARMS "Farms" TILEIMP_ADVANCED_FARMS "Advanced Farms" TILEIMP_HYDROPONIC_FARMS "Hydroponic Farms" TILEIMP_MINES "Mines" TILEIMP_ADVANCED_MINES "Advanced Mines" TILEIMP_MEGA_MINES "Mega Mines" TILEIMP_UNDERSEA_MINES "Undersea Mines" TILEIMP_ADVANCED_UNDERSEA_MINES "Advanced Undersea Mines" TILEIMP_LEVEL_MEGA_UNDERSEA_MINES "Mega Undersea Mines" TILEIMP_NETS "Nets" TILEIMP_FISHERIES "Fisheries" TILEIMP_AUTOMATED_FISHERIES "Automated Fisheries" TILEIMP_ROBOTIC_DOCKS "Assembly Bays" TILEIMP_ADVANCED_ROBOTIC_DOCKS "Advanced Assembly Bays" TILEIMP_MEGA_MANUFACTURING_BAY "Mega Assembly Bays" TILEIMP_FOOD_PODS "Food Pods" TILEIMP_FOOD_MODULES "Food Modules" TILEIMP_FOOD_TANKS "Food Tanks" TILEIMP_RUINS "Ruins" TILEIMP_ROAD "Roads" TILEIMP_RAILROAD "Railroads" TILEIMP_MAGLEV "Maglevs" TILEIMP_UNDERSEA_TUNNEL "Undersea Tunnels" TILEIMP_LISTENING_POSTS "Listening Post" TILEIMP_AIR_BASES "Air Base" TILEIMP_FORTIFICATIONS "Fortification" TILEIMP_RADAR_STATIONS "Radar Station" TILEIMP_SONAR_BUOYS "Sonar Buoy" #### installations STRINGS #### INSTALLATION_LISTENING_POSTS "Listening Post" INSTALLATION_AIR_BASES "Air Base" INSTALLATION_FORTIFICATIONS "Fortification" INSTALLATION_RADAR_STATIONS "Radar Station" INSTALLATION_SONAR_BUOYS "Sonar Buoy" #### THRONE STRINGS #### THRONE_CASTLE_STONEAGE "Stone Age Castle" THRONE_ENTERTAINMENT_STONEAGE "Stone Age Entertainment" THRONE_FOUNTAIN_STONEAGE "Stone Age Fountain" THRONE_STATUE_STONEAGE "Stone Age Statue" THRONE_RELIGIOUS_STONEAGE "Stone Age Religious" THRONE_CASTLE_ANCIENT "Ancient Castle" THRONE_ENTERTAINMENT_ANCIENT "Ancient Entertainment" THRONE_FOUNTAIN_ANCIENT "Ancient Fountain" THRONE_STATUE_ANCIENT "Ancient Statue" THRONE_RELIGIOUS_ANCIENT "Ancient Religious" THRONE_CASTLE_RENAISSANCE "Renaissance Castle" THRONE_ENTERTAINMENT_RENAISSANCE "Renaissance Entertainment" THRONE_FOUNTAIN_RENAISSANCE "Renaissance Fountain" THRONE_STATUE_RENAISSANCE "Renaissance Statue" THRONE_RELIGIOUS_RENAISSANCE "Renaissance Religious" THRONE_CASTLE_MODERN "Modern Castle" THRONE_ENTERTAINMENT_MODERN "Modern Entertainment" THRONE_FOUNTAIN_MODERN "Modern Fountain" THRONE_STATUE_MODERN "Modern Statue" THRONE_RELIGIOUS_MODERN "Modern Religious" THRONE_CASTLE_GENETIC "Genetic Castle" THRONE_ENTERTAINMENT_GENETIC "Genetic Entertainment" THRONE_FOUNTAIN_GENETIC "Genetic Fountain" THRONE_STATUE_GENETIC "Genetic Statue" THRONE_RELIGIOUS_GENETIC "Genetic Religious" THRONE_CASTLE_DIAMOND "Diamond Castle" THRONE_ENTERTAINMENT_DIAMOND "Diamond Entertainment" THRONE_FOUNTAIN_DIAMOND "Diamond Fountain" THRONE_STATUE_DIAMOND "Diamond Statue" THRONE_RELIGIOUS_DIAMOND "Diamond Religious" #Unit Orders# UNIT_ORDER_NONE "None" UNIT_ORDER_MOVE "Move" UNIT_ORDER_ENTRENCH "Fortify" UNIT_ORDER_SLEEP "Sleep"