Kingpin v1.21 Fixes: -------------------------- + 20% Bandwidth reduction + Added more spawn points to team_towers + Fixed spawning inside teammates + Fixed button cheating in team_rival Kingpin v1.20 Fixes/Changes: --------------------------- + New "g_mapcycle_file" variable, to set the cycle list to something other than "maps.lst" or "teammaps.lst" + Added "kickban" command to server (works same as "kick " but also adds the ip to the filter list) + Download skins option in Player Setup menu + added "time" command to consol + fixed server exploit + alterations to voting system + client model server crash with dm_locational_damage enabled + Invisible player models for unknown female skins + Chasecam observer mode + New "Push Download" tech for faster file transfers + Make download system backwards compatible with old servers AND old clients + Server's send "deposited" to GameSpy via "deaths" field + Disable CD check when enabling CD music in options + Add debug info to "FS_Read: 0 bytes read" error + Fix scoreboard for realmode (show kills and net score) + In Gangbang teamplay, frags go to the wrong team = Dead bodies of client's that haven't respawned yet block doorways + Skins not found, try and keep model, change skins back to 001 001 001 (since this is a safe set for all models) + BAN voting system to boot trouble makers + Subtract a frag for dying in "real mode". Subtract 2 for suiciding. + Weapons reload after firing, if reload is pressed when clip is full + Fixed some crashes + Downloadable skins/models + misc tweaks + spectator mode exploit + Shooting Flamethrower, switch weapons, flame stays + LINUX: crashes during fighting with sewer guy with guns + unlimited ammo in single player (DF_INFINITE_AMMO) + last player killed when reaching fraglimit gets overflowed (made scoreboard message unreliable) + skin: "male thug/sku sup sup" causes Sewer skin in teamplay + Player ID always RED = old chat style option + shotgun doesn't always change when out of ammo + real-mode option in start server menu Kingpin v1.1 Fixes/Changes: --------------------------- + Fixed long level loads + Fixed pauses during multiplay + Fixed erratic mouse during multiplay + Optimized Vertex Array support + Allow access to consol while in multiplayer game + Only play intro once + Optimized scoreboard, fits more players + Fixed invalid model causing a thug model with sewer rat skin during teamplay + Fixed gibbing characters in single player mode causes character to dissapear + Completely disallowed alt-tab, causes several video drivers to hang the system + Added "maxrate" setting for servers + Pain skins on buddies in single player + Player ID display + Disappearing View Weapons on linux servers + Reduced network traffic on startup, causing overflowed client drops + Holster weapon, select weapon without ammo, can't raise weapon + Added "dm_realmode", allows only pistol, shotgun & tommygun, with 4x damage + Fixed dial-up connection dialing unnecessarily after selecting Begin Game in Gangbang menu + Allow for multiple CD drives + disable sound quality option for 64mb systems = Crouching shotgun, won't reload automatically + play animation properly after respawn + Color coded Player ID (green = friend, red = enemy) + Added use of (audible) talk keys during multiplay, accompanied by a random jesture + Automatically scale maxfps with rate setting, if cl_maxfps is higher than current setting can handle + Prevent safe blockers + New seperate text/chat display + Easier to hit switch in Bagman