Peoples General Demo v1.0 8/5/98 Peoples General (c) 1998 by Strategic Simulations, Inc, USA System Requirements for People's General: Pentium 166 32 MB RAM 2 MB SVGA with Directx 5.2 support 8X CD-ROM drive (not required for demo) 28.8 Kbps modem for interent play (not required in demo) Windows 95 compatible sound card Installing the Peoples General demo: To install the People's General demo, locate and open the People's General demo Setup folder, and double click on the setup.exe icon. Follow the setup instructions. After you install Peoplpe's General, you may delete the Peopledemo_setup folder complete from your system. To uninstall People's General, go to the Peoples General program group (left click Start, then Programs) and double click on the uninstall icon. To run People's General: Open the Peoples General demo folder on your hard disk and double click on the Peoples General icon (Peoples.exe) to start the game. (Optional) You can create a shortcut for the Peoples General demo by dragging the Peoples General (Peoples.exe) icon to your desktop. Playing the Peoples General Demo 1. After the cinematic ends, (the cinematic can be bypassed by pressing the escape key on your keyboard or by left clicking your left mouse button) left click on the "Play Scenario" button on the far left of the button row near the bottom of the screen. For a brief tutorial on game play, see the bottom of the this file. Exiting the People's General demo: To exit the People's General demo, hit the from inside the main game map screen. A game functions box will appear. Select Exit game to end the demo. Although you only get a glimpse at what will be available in Peoples General from this demo, you can look forward to the full game featuring so much more including: Fast-paced game play covering large areas of the Korean Peninsula, Southeast Asia, Siberia, Ukraine, and the Ural Mountains. You will be able to choose from over 200 task forces from 19 different nations. Besides the mini-campaigns that are included with People's General, you will be able to choose from two large campaigns of 18 scenarios each as either Chinese or Western Alliance forces and deploy a dizzying array of modern and meticulously researched next generation weapon systems such as the M1A3 and T-99 Main Battle Tanks, F-22 stealth fighters, Starstreak Surface-to-Air Missiles and many more. You will be able to create your own scenarios using a full featured scenario editor. And People's General can be played with 2, 3 or 4 player multiplayer action over the internet or a local area network. For more info and screen shots, please check out SSI's webpage at: www.ssionline.com or go to the People's General web site at: www.peoplesgeneral.com Demo tutorial: Launch the demo and select the LTH 155mm artillery piece located at hex 12,26 (you can see the hex map coordinates at the center top portion of the screen) Once you have select the artillery piece, move the cursor over the enemy infantry unit located in the city of Petrovka (hex 12,22) You'll notice cross hairs appear along with projected (estimated) combat losses under the two flags. Remember these combat loss numbers are only estimates and you will notice some variance in the actual out come of battle. After you attack with your artillery unit, you may click the right arrow button (second from the top) to toggle through all units that still may be moved, or you may simply left click on another unit. You can see which units can still fire by the chrome circle at the bottom of the unit and those units that haven't moved yet will have their unit strength shown in black text (the unit strength number will turn red after a unit has moved for the turn) Next, try launching and air strike by clicking on the 'Fly a Mission' button at the very top of the screen. Then select Ground Strike and click onto the check box at the bottom of the pop-up window. You'll see a jet cursor that you can move to enemy units to attack. Move the cursor to an enemy you would like to attack and left click onto the hex to initiate the attack. The other selections to choose from should be self explanatory. Just remember to fly Wild Weasel mission against enemy Air Defenses in the area before you attempt any ground strikes. You'll need to consider that you have a limited amount of Air Mission points per turn (in the full game these points will be dictated by your 'Air Superiority level' for that scenario) To buy new units, select the Requisition Unit button (fourth from the top of the screen) You'll notice your total prestige available near the upper right corner of the screen. Select a unit to buy (its border will highlight when selected) After you have selected a unit, please notice the extra unit abilities that you can add on to a unit at the bottom of the screen (Recon, Combat Engineer, Air Defense, Bridging, Helicopter, Anti-tank, Combat, forward observer, etc.) when you select one of these abilities, you'll notice some of your unit statistics will increase. Each extra ability that you select for a unit (you may only select two per unit) will cost 30 additional prestige points. Exit the Requisition screen and click onto the Deploy Forces button (fifth from the top) and place any units that you purchased in the Requisition screen. You see dark deployment hexes on the map where you may place these new units. To view information about a specific unit you can right click on a unit or go to the Field H.Q. button and scroll through all of your forces. You'll notice some units have leaders attached to them (you can see these units on the map screen by the star in the bottom right hand corner of the unit icon) Leaders give units additional abilities. Move all your units and try concentrating your attacks. When you have moved all of your units, click on the end turn button near the bottom of the screen and the computer AI player will then move his forces. Remember there are only two turns in the demo. Enjoy! SM