CARMAGEDDON SPLAT PACK "TIMED" DEMO The automotive carnage of Carmageddon returns madder and badder than ever in the in the Carmageddon series. Interplay and SCI announce the release of the first Carmageddon add-on pack, affectionately known as the "Splat Pack". In the Carmageddon Splat Pack, you return once again to spin, slip and slide through pedestrians, cows and opponents as you race through an incredible new tracks and new environments. Instead of driving through cities and deserts you are now able to drive through medieval worlds full of knights in shining armor and jesters and even, if you are mad and bad enough, visit the fiery gates of Hell in the lava level. Making their debuts in the Splat Pack are; A huge truck, capable of destoying cars in a single hit a sleek, mean silver Sports Racer, a super charged, hard-as-nails American Classic, (Don't worry it comes without the Dukes of Hazard air horn) and for pure carnage fodder, a Mini! Minimum Spec ------------ P90 16Mb RAM LOWRES 24Mb RAM 3DFX 70Mb free HD space The above spec is fairly flexible as you can play around with detail levels and screen sizing which gives acceptable performance on slower pentiums. Use the '+' and '-' keys to shrink and enlarge the viewable screen size INSTALLATION ------------ This demo is compressed with PKZIP 2.04g and requires PKUNZIP 2.04G or a compatible program like WINZIP or PKZIP for Windows to install. We suggest making a SPLATDEM directory and extracting the SPLATDEM.ZIP to this directory Use the -D option to keep the directory of the data files. PKUNZIP SPLATDEM.ZIP *.* -D SOUND SETUP ----------- You must run SNDSETUP.EXE to determine what sound card resides in your machine before running the game. RUNNING THE GAME ---------------- Run CARMDEMO.EXE to start playing the demo. NOTE: If the game seems at all 'glitchy' while running in a DOS box under Windows 95, then it might be an idea to run it directly from DOS. Run CARM3DFX.EXE to start playing the 3DFX enhanced version. CONTROLS -------- The basic default controls are: Accelerate: Numeric Keypad 8 Brake: Numeric Keypad 2 Turn Left: Numeric Keypad 4 Turn Right: Numeric Keypad 6 Handbrake: SPACE BAR Repair vehicle: Backspace Key Use the credits that you've earned to repair your car in mid race! The damage display in the bottom right hand corner of the screen shows the current state of your vehicle. As various components get damaged they will flash green, then red, and finally turn black. Recover vehicle: Insert Key When you find yourself lying on your roof with no way of turning over, for a small price you can be recovered. Or if you fall off a building that you wish you hadn't, just recover to a previous safe position. Gear Down: 'Z' key To achieve doing donuts, hold the 'Gear Down' key (ie 'Z') while in first gear. Accelerate and start turning! Keep the 'Gear Down' key pressed as this disables traction control, and keeps the car in first gear. Enter/Exit Cockpit: 'C' key In external camera mode the cursor keys can be used to pan the camera around your car, as well as zoom in and out. Press both the left and right arrows to center the camera view. Enter/Exit Action Replay: 'Enter' key (on keypad) Action Replay mode is just like having video footage of what you've been up to so far. The amount of footage that you can replay depends on how much RAM your machine has. Once you enter Action Replay mode, you will see a row of icons at the bottom of the screen. If you've ever used a VCR before in this (or any) lifetime, then it should be pretty self explanatory. The various rewind/play/fastforward buttons can be activated by either using the mouse, or with the following keys on the keyboard: Fast forward: Numeric Keypad 6 Frame advance: Numeric Keypad 3 Play/pause: Numeric Keypad 5 Frame advance backwards: Numeric Keypad 1 Rewind: Numeric Keypad 4 Switch between playing forwards and backwards: Numeric Keypad 0 Go to very beginning of footage: Numeric Keypad 7 Go to the very end of the footage: Numeric Keypad 9 Change camera: Numeric Keypad *(star) * Standard camera: normal game view. * Panning camera: stationary camera points. TV coverage style. * Action camera: gives gruesome closeups of all your best moments. The red and green bar above the row of icons shows you what point you are at through the footage. Tip: To get the best performance out of your PC, shut down Windows 95 and get yourself to a DOS prompt. Run the game from there - you will now have some memory to play with in Action Replay. (This is especially true if you are running Windows 95 on a 16Meg machine) You can reconfigure the controls by selecting 'Options' from the Main Menu, and then choosing 'Controls'. Note that if you have installed the demo to your hard disk then any changes you make to the controls are permanent, i.e. if you quit out of the game, and then run it again, you will still have the changes that you made. TROUBLESHOOTING --------------- If you are having trouble with the rendered intro then it might be an idea to remove the file MIX_INTR.SMK which can be found in the directory: \DATA\CUTSCENE, as this feature has not yet been fully tested. If you have a 8meg machine and are having problems with a lack of memory check to see how much expanded memory you have free. You will need at least 7.5 meg free. If you do not have this amount free then we recommend you remove the EMM386 line from your config.sys file. Also check to see if you are loading smartdrive. This must also be removed. If you insist on running Carmageddon in Windows95 on a 8 meg machine then you will need to create a shortcut on your desktop and edit the memory properties and change the DPMI setting from auto to 8190. If you do not do this then Win95 will start to use Virtual Memory and sloooooow every thing down. And as a last resort if at the command prompt you type carmdemo -nosound then this will disable all sound within the game and greatly increase your chances of seeing the game run. If you have an ESS Audiodrive the sound setup will not auto detect it. You must manually select an ESS Audiodrive from the soundcard list Failing this please contact Interplay Customer Service: Interplay Customer Service Mail: Interplay Customer Service 16815 Von Karman Irvine, CA 92606 Telephone: (714) 553-6678 Fax: (714) 252-2820 Attn: Customer Service Internet E-Mail: support@interplay.com World Wide Web: http://www.interplay.com BBS: Telnet to bbs.interplay.com BBS Modem Phone Number: (714) 252-2822 America Online: E-mail IPTECH Compuserve: GO GAMBPUB or E-mail 76702,1342 FTP Site: ftp1.interplay.com FURTHER INFORMATION ------------------- For further information on the Splat Pack please visit the Interplay web page at: http://www.interplay.com (c) 1997 Interplay Productions (c) 1997 Stainless Software Ltd. (c) 1997 SCi (Sales Curve Interactive) Ltd. All rights reserved. SCi is a trademark of SCi (Sales Curve Interactive) Ltd. SCi (Sales Curve Interactive) Ltd. is a subsiduary of SCi Entertainment Group PLC. E&OE. (phew!) SOFTWARE USE LIMITATIONS AND LIMITED LICENSE -------------------------------------------- This special timed preview version of Carmageddon Splat Pack is intended solely for your personal noncommercial home entertainment use. You may not decompile, reverse engineer, or disassemble the Software, except as permitted by law. Interplay Productions [and Sales Curve Interactive] retain [s] all rights and title in the Software including all intellectual property rights embodied therein and derivatives thereof. You are granted a revocable, nonassignable limited license to create derivative works of this Software solely for your own personal noncommercial home entertainment use and may publicly display such derivative works to the extent specifically authorized by Interplay in writing. A copy of this authorization, if any, will be provided on Interplay's World Wide Web site, located at http://www.interplay.com, or by contacting the legal department Interplay Productions at (714) 553-6655. The Software, including, without limitation, all code, data structures, characters, images, sounds, text, screens, game play, derivative works and all other elements of the Software may not be copied (except as provided below), resold, rented, leased, distributed (electronically or otherwise), used on pay-per-play, coin-op or other for-charge basis, or for any commercial purpose. You may make copies of the Software for your personal noncommercial home entertainment use and to give to friends and acquaintances on a no cost noncommercial basis. This limited right to copy the Software expressly excludes any copying or distribution of the Software on a commercial basis, including, without limitation, bundling the product with any other product or service and any give away of the Software in connection with another product or service. Any permissions granted herein are provided on a temporary basis and can be withdrawn by Interplay Productions at any time. All rights not expressly granted are reserved. Modem and Network Play. If the Software contains modem or network play, you may play the Software via modem transmission with another person or persons directly without transmission through a third party service or indirectly through a third party service only if such service is an authorized licensee of Interplay. For the purposes of this license, a ěthird party serviceî refers to any third party service which provides a connection between two or more users of the Software, manages, organizes, or facilitates game play, translates protocols, or otherwise provides a service which commercially exploits the Software, but does not include a third party service which merely provides a telephonic connection (and nothing more) for modem or network play. Authorized licensee services are listed on the Interplay Productions World Wide Web Site located at http://www.interplay.com. 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