Virtua Fighter 2 FAQ Version 3.00 ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ Revised Tue, Apr 11, 1995 Completed Thu, Apr 27, 1995 Copyright 1995 Any updates, feedback and errors, please send to: Chia Jin Ngee mcblab47@leonis.nus.sg TABLE OF CONTENTS ^^^^^^^^^^^^^^^^^ PREFACE TO VF1 FAQ PREFACE TO VF2 FAQ WHAT'S NEW TERMINOLOGY BUTTONS WHILE STANDING WHILE SQUATTING HOPPING ATTACKS JUMPING ATTACKS MOVEMENT TURNING AROUND WITH ATTACKS COMMON MOVES FOR ALL CHARACTERS MOVES USABLE WHILE GETTING UP OTHER STANDARD MOVES MOVES SPECIFIC TO EACH CHARACTER AKIRA YUKI PAI CHAN LAU CHAN WOLF HAWKFIELD JEFFRY MCWILD KAGE-MARU SARAH BRYANT JACKY BRYANT SHUN DI LION RAFALE BASIC OPERATIONS SELECTING YOUR CHARACTER REPLAYS ROUNDS AND SETS VERSUS COMPUTER COMBAT RANKING MODE EXPERT MODE ENTERING YOUR INITIALS SUDDEN DEATH CONTROLLER TECHNIQUE JOYSTICK BUTTONS GENERAL FIGHTING TECHNIQUES FLURRY OF JABS HOPPING ATTACKS JUMPING ATTACKS DISTANCE DROP KICKS LANDING KICKS OVERHEAD HAMMERS RING OUT WAITING FOR YOUR BREAK DODGING, COUNTER-ATTACKS, STOP ATTACKS AND REVERSALS ATTACK WHILE RISING HIT 'EM WHILE THEY'RE DOWN THE UNIVERSAL PUNCH-KICK COMBO SIDE KICKS AND ELBOWS KICKFLIPPING RUNNING TURN AROUND ATTACKS HARRASSMENT AMBUSHES PULLING BACK A KICK OR PUNCH DELAYED ACTION MOVES BUFFERING MOVES THROWING PUNCH THROW TECHNIQUES ESCAPING FROM THROWS DEFENSIVE STANCES HIT 'EM IN THE AIR DEVELOPING YOUR OWN COMBINATIONS LOOK AND LISTEN EASTER EGGS SLOW MOTION REPLAYS VICTORY TAUNTS GAME COMPLETION REPLAYS KAGE'S FACE MASK IF YOU LIKE THE OLD BGM WIN DURAL WITH A DRAW BUG THE TRUE POWER OF AKIRA CREDIT ROLL MYSTERIES AND RUMORS ABOUT SEGA'S POLYGON GRAPHICS SYSTEM 2 CHARACTER GUIDE AKIRA YUKI PAI CHAN LAU CHAN WOLF HAWKFIELD JEFFRY MCWILD KAGE-MARU SARAH BRYANT JACKY BRYANT SHUN DI LION RAFALE GLOSSARY CREDITS INTRODUCTION Preface to Virtua Fighter 1 FAQ ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ Different is good. Lately, gamers have been hit pretty hard by a barrage of fighting games ranging from those whose only draw is blood and guts to those who resemble a sick horse that should be humanely shot or at least taken to a hospital for a few years.... With the release of their first ever fighting game, SEGA has broken new ground by designing the only current martial arts game whose appeal isn't violence or the ever popular 'magic' moves, but more geared towards realism, fluidity of motion, and genuine martial art techniques. The ability to so successfully meet these goals is due to SEGA's System 1 polygon graphics engine which is much like the system used in their popular Virtua Racer. This system can handle over 180,000 flat shaded polygons per second, and since the fighters are three-dimensional figures made of polygons instead of just flat images, be prepared to be dazzled by more than just the backgrounds. As for the game itself, Virtua Fighter plays like other recent fighting games in some respects. There are 8 characters to choose from, and the basic object of the game is to, through the use of punches, kicks, throws, grabs, pounces, and a variety