In war there are Players and then there are Multiplayers!


Virtua Fighter 2 FAQ Version 3.00
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
Revised Tue, Apr 11, 1995
Completed Thu, Apr 27, 1995
Copyright 1995

Any updates, feedback and errors, please send to:

Chia Jin Ngee
mcblab47@leonis.nus.sg

TABLE OF CONTENTS
^^^^^^^^^^^^^^^^^
PREFACE TO VF1 FAQ
PREFACE TO VF2 FAQ
WHAT'S NEW
TERMINOLOGY
BUTTONS
     WHILE STANDING
     WHILE SQUATTING
HOPPING ATTACKS
JUMPING ATTACKS
MOVEMENT
    TURNING AROUND WITH ATTACKS
COMMON MOVES FOR ALL CHARACTERS
    MOVES USABLE WHILE GETTING UP
    OTHER STANDARD MOVES
MOVES SPECIFIC TO EACH CHARACTER
    AKIRA YUKI
    PAI CHAN
    LAU CHAN
    WOLF HAWKFIELD
    JEFFRY MCWILD
    KAGE-MARU
    SARAH BRYANT
    JACKY BRYANT
    SHUN DI
    LION RAFALE
BASIC OPERATIONS
    SELECTING YOUR CHARACTER
    REPLAYS
ROUNDS AND SETS
VERSUS COMPUTER COMBAT
    RANKING MODE
    EXPERT MODE
ENTERING YOUR INITIALS
SUDDEN DEATH
CONTROLLER TECHNIQUE
    JOYSTICK
    BUTTONS
GENERAL FIGHTING TECHNIQUES
FLURRY OF JABS
HOPPING ATTACKS
JUMPING ATTACKS
    DISTANCE DROP KICKS
    LANDING KICKS
    OVERHEAD HAMMERS
RING OUT
WAITING FOR YOUR BREAK
DODGING, COUNTER-ATTACKS, STOP ATTACKS AND REVERSALS
ATTACK WHILE RISING
HIT 'EM WHILE THEY'RE DOWN
THE UNIVERSAL PUNCH-KICK COMBO
SIDE KICKS AND ELBOWS
KICKFLIPPING
RUNNING
TURN AROUND ATTACKS
HARRASSMENT
AMBUSHES
PULLING BACK A KICK OR PUNCH
DELAYED ACTION MOVES
BUFFERING MOVES
THROWING
    PUNCH THROW TECHNIQUES
    ESCAPING FROM THROWS
DEFENSIVE STANCES
HIT 'EM IN THE AIR
DEVELOPING YOUR OWN COMBINATIONS
LOOK AND LISTEN
EASTER EGGS
    SLOW MOTION REPLAYS
    VICTORY TAUNTS
    GAME COMPLETION REPLAYS
    KAGE'S FACE MASK
    IF YOU LIKE THE OLD BGM
    WIN DURAL WITH A DRAW BUG
    THE TRUE POWER OF AKIRA
    CREDIT ROLL
    MYSTERIES AND RUMORS
    ABOUT SEGA'S POLYGON GRAPHICS SYSTEM 2
CHARACTER GUIDE
    AKIRA YUKI
    PAI CHAN
    LAU CHAN
    WOLF HAWKFIELD
    JEFFRY MCWILD
    KAGE-MARU
    SARAH BRYANT
    JACKY BRYANT
    SHUN DI
    LION RAFALE
GLOSSARY
CREDITS


INTRODUCTION



Preface to Virtua Fighter 1 FAQ
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
Different is good.

Lately, gamers have been hit pretty hard by a barrage of fighting games
ranging from those whose only draw is blood and guts to those who resemble a
sick horse that should be humanely shot or at least taken to a hospital for a
few years....

With the release of their first ever fighting game, SEGA has broken new
ground by designing the only current martial arts game whose appeal isn't
violence or the ever popular 'magic' moves, but more geared towards realism,
fluidity of motion, and genuine martial art techniques.

The ability to so successfully meet these goals is due to SEGA's System 1
polygon graphics engine which is much like the system  used in their popular
Virtua Racer.  This system can handle over 180,000 flat shaded polygons per
second, and since the fighters are three-dimensional figures made of polygons
instead of just flat images, be prepared to be dazzled by more than just the
backgrounds.

As for the game itself, Virtua Fighter plays like other recent fighting games
in some respects.  There are 8 characters to choose from, and the basic
object of the game is to, through the use of punches, kicks, throws, grabs,
pounces, and a variety