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![]() ![]() This is a preview of a new wonderfull game by Black Blade software design.Here is a sample of the realism that our 3dTIS can reach. 3dTIS is able to draw realistic landscapes with a much higher definitions than classic, slow and bad, A500-like vectorial graphics. See also:Titan Computer
Click on a picture to receive the full sized image.Shadow_main.lha Main archive Shadow_italian.lha Data archive for italian users Shadow_english.lha Data archive for english users Shadow_german.lha Data archive for german users Shadow_tuneup1.lha Fix #1 Game: TSotTM is an HiEnd flight simulator, a bit like Comanche v.x for Pc systems. We write it with playability in mind. Fighting is always fast and furious... fun! Furthermore stunning raytraced graphics and 49 minutes of music make TSotTM one the the best games for Amiga. Audiotracks by The SoundWavers. System requirements:
Supported graphic modes :
Performance (High detail setting - 320x240x256 - pixel 1x1):
Note: the game is perfectly playable stating from ~6fps. I found that more than 16fps are useless, you can limit the framerate to give more time to other tasks. If you have a slow Amiga you can set a variety of parameters to adatp the game for your system. TSotTM runs on full multitasking. Music:
Media:
Graphics:
Controls:
Gameplay:
Notes: The game must be partially installed on your harddisk because it isn't possible to read the CDROM when an audiotrack is playing. Of course you can even install the whole game on HD to speed up loadings. A confortable GUI is provided to make configuration very easy.The PowerUp card we have used was quite slower than CyberStorm MK-I. I think because it was only a prototype, intended to be used for developing purposes only. VGA cards have a 18bit palette in 256 colours modes, since AGA has 24bit one. So the quality of graphics is quite lower on gfx card compared to the AGA. Anyway VGA can give you a higher framerate. Black Blade software design - Copyright © 1995-97 All rights reservedInformations:Francesco Leonardi - design, GFX development, tech staffGiuliano Pochini - code, 3dTIS development, tech staff |